UPDATE
The 5.3.2 hotfix is now live—happy developing!
Issue | Summary |
---|---|
UE-199381 | RDGBuilder Destructor Crash |
UE-199125 | GitHub 10785 : Fix instanced stereo rendering bug where only meshes visible in primary views were drawn |
UE-198825 | Tonemapping LUTs not getting invalidated when switching between PS and CS post processing methods |
UE-198625 | Editor iOS rotation specifiers are not followed (especially Portrait) |
UE-198617 | Crash Report doesn’t show up after crash |
UE-198599 | Latency reported by DDC is incorrect |
UE-198530 | UV Editor distortion visualization color shading not appearing |
UE-198494 | Landscape layers ending with _0, _1, etc. don’t work |
UE-198397 | Multi-process cooking does not complete in UE5.3.0 |
UE-198396 | Cannot key font material for UMG Widget animations |
UE-198262 | Actors created with datasmith do not replicate |
UE-198204 | Dataflow - Crash when duplicating a Dataflow node that contains a UObjectPtr |
UE-198112 | Engine NetCL was updated from FN Release process when it should have remained 0 |
UE-198105 | Destroying a kinematic body can leaving physics objects floating in the air |
UE-198052 | ICVFX Template project will not compile with Visual Studio 2022 |
UE-198037 | GPULM does not work when r.ShaderCompiler.JobCache=0 |
UE-197956 | [CrashReport]UnrealEditor-Core!FTextLocalizationManager::DirtyTextRevision() [TextLocalizationManager.cpp:1622] |
UE-197938 | Deadlock in zenloader at runtime on some platforms |
UE-197936 | Editor crashes when using a DDC configuration from before 5.0 |
UE-197733 | GrantedAbilities Array is not copied during FActiveGameplayEffect assignment/copy operations |
UE-197720 | Incorrect motion blur for Nanite objects without WPO when r.Nanite.ParallelBasePassBuild=0 |
UE-197706 | Metahumans fails to package for windows with an assert |
UE-197694 | GameplayEffect GrantedAbilities to GEComponent conversion is not correct |
UE-197669 | Switching graphs with a non-POD parameters crashes |
UE-197640 | Upgrade libcurl to 8.4 |
UE-197594 | Engine crashes when oping Rivermax media source fails |
UE-197586 | Non-Instant Gameplay Cue Notifies Will Get Two OnActive Calls When Applied from Gameplay Effects |
UE-197584 | [MetaSound][ADSR Node] - If Release Time is not triggered on a multiple of 0.1, zeros are added to the envelope before release |
UE-197583 | GAS: GameplayEffects component tag containers don’t inherit properly |
UE-197579 | Blueprint Enhanced Input Nodes are not loaded on C++ projects |
UE-197465 | Fixes for Modern XCode |
UE-196159 | Packaged Lyra crashes while starting up Elimination match |
UE-195485 | Log lines are being duplicated on linux |
UE-195439 | Quixel Bridge opens as a blank window when opening through the UE Main toolbar on Intel Mac |
UE-195220 | Cloth Asset - Crash in FSkeletalMeshRenderData::Cache() (Assertion failed: LODInfo) when reloading or deleting an empty ClothAsset |
UE-193921 | Adding multiple cameras break 2110 streams |
UE-193840 | Virtual Camera Pixel Streaming experiences freezing on WiFi to iPadOS devices |
UE-193835 | Virtual Camera Pixel Streaming Experiences Intermittent Severe Latency |
UE-193435 | Materials in scene change when swapping between skylight mobility |
UE-192822 | Launch on fails with ERROR: 0> Unexpected Exception: System.Net.Sockets.SocketException (10053): An established connection was aborted by the software in your host machine. |