Hey there everyone, I would like to let you know that we are currently investigating this issue. Our back-end teams are working on this diligently, and as soon as we have further information, we will update this thread.
Try installing version UE5.0.3, thatâs how it establishes the connection with the site. And then you can uninstall this version and keep only the latest version 5.3.1.
Personally I have Windows 10 and I tried everything to make it work, but nothing, until I installed a previous version. Even version 5.2. didnât work.
Thanks.
This wonât work, the bridge works fine in all other versions from 4.6-5.2, but even with the no matter what it still doesnât open in 5.3, even after the most recent Bridge update. Such a dragâŠ
I donât think much will be action with regards to this ticket. Since watching the State of Unreal I have noticed that theyâre launching âFABâ a unified marketplace (Quixel, Sketchfab and more).
Itâs likely they will phase it out and swap it out for the new megascans library - annoying!
Hey there everyone! There has been an update that rolled out recently to resolve this issue. For anyone still experiencing this issue, please try uninstalling and reinstalling the Bridge plugin from your Epic Games launcher.
If the issue persists, please feel free to reach out to our Support team using this form. Weâre happy to help.
Hello everyone,
I am glad 2 share that the new UE 5.3.2 update fixes that issue on a 2012 MacPro (2x 3.33Ghz CPU/AMD RX 6800XT/128GB RAM) running Monterey 12.7.1 and Windows 10 Pro via OpenCore boot loader.
Unfortunately, UE 5.3.2 on Intel/MacOS is miles away from its Windows counter part (Nanite is not supported 4 example). Such a shame I have2 use Windows on my MacPro 2 use UE 5.3.2 with all its amazing features. Same hardware, different OS.
I would like 2 know if someone is in possession of the latest MacBook Pro M3 Max 2 check the performances of UE 5.3.2 in terms of Lumen/Nanite/Ray Tracing ?
Thank U all and thank U Epic Games ! U guys rock ! Keep the good work !