Unreal Engine 5.3 crashes when duplicating ANYTHING

I’m getting the crash below whenever I duplicate anything in my project, also happens upon importing items or sometimes when compiling/moving stuff around in a BP. It started happening recently.

I’m connected to Perforce Source Control to work with my team, upon disconnecting from it the tasks can be executed just fine, any idea what the issue could be? Here’s the crashlog:

Assertion failed: 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsWindow.cpp] [Line: 219] Window Creation Failed (Error Code 1158). Current Process (Handles: 3495, GDI Objects: 25, User Objects: 10000) Global (GDI Objects: 5068, User Objects: 12644)

UnrealEditor_ApplicationCore!FWindowsApplication::InitializeWindow() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:381]

UnrealEditor_Slate!FSlateApplication::MakeWindow() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1908]

UnrealEditor_Slate!FSlateApplication::AddWindowAsNativeChild() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2166]

UnrealEditor_Slate!FSlateApplication::AddModalWindow() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2035]

UnrealEditor_UnrealEd!FFeedbackContextEditor::StartSlowTask() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FeedbackContextEditor.cpp:527]

UnrealEditor_Core!FSlowTask::MakeDialog() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\SlowTask.cpp:206]

UnrealEditor_Core!FSlowTask::MakeDialogIfNeeded() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\SlowTask.cpp:83]

UnrealEditor_Core!FSlowTask::TickProgress() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\SlowTask.cpp:183]

UnrealEditor_Core!FSlowTask::EnterProgressFrame() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\SlowTask.cpp:170]

UnrealEditor_UnrealEd!FEditorFileUtils::AddCheckoutPackageItems() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:1649]

UnrealEditor_UnrealEd!FEditorFileUtils::PromptToCheckoutPackagesInternal() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:1864]

UnrealEditor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4535]

UnrealEditor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4630]

UnrealEditor_AssetTools!UAssetToolsImpl::PerformDuplicateAsset() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:1876]

UnrealEditor_AssetTools!UAssetToolsImpl::DuplicateAsset() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:1826]

UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::OnFinalizeDuplicateAsset() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:3372]

UnrealEditor_ContentBrowserAssetDataSource!TBaseUObjectMethodDelegateInstance<0,UContentBrowserAssetDataSource,FContentBrowserItemData __cdecl(FContentBrowserItemData const &,FString const &,FText *),FDefaultDelegateUserPolicy>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650]

UnrealEditor_ContentBrowserData!FContentBrowserItemDataTemporaryContext::FinalizeItem() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowserData\Private\ContentBrowserItemData.cpp:328]

UnrealEditor_ContentBrowserData!FContentBrowserItemTemporaryContext::FinalizeItem() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowserData\Private\ContentBrowserItem.cpp:637]

UnrealEditor_ContentBrowser!SAssetView::EndCreateDeferredItem() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:714]

UnrealEditor_ContentBrowser!SAssetView::AssetRenameCommit() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:4168]

UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1> const &,FString const &,FSlateRect const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:298]

UnrealEditor_ContentBrowser!SAssetViewItem::HandleNameCommitted() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\AssetViewWidgets.cpp:577]

UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetTileItem,1,void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:298]

UnrealEditor_Slate!TDelegate<void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]

UnrealEditor_Slate!SInlineEditableTextBlock::OnTextBoxCommitted() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SInlineEditableTextBlock.cpp:333]

UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,1,void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:298]

UnrealEditor_Slate!TDelegate<void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]

UnrealEditor_Slate!SEditableTextBox::OnEditableTextCommitted() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableTextBox.cpp:533]

UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SEditableTextBox,1,void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:298]

UnrealEditor_Slate!TDelegate<void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]

UnrealEditor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:1648]

UnrealEditor_Slate!FSlateEditableTextLayout::HandleKeyDown() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:1095]

UnrealEditor_Slate!SEditableText::OnKeyDown() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp:242]

UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,FSlateApplication::ProcessKeyDownEvent'::22’::<lambda_2> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:447]

UnrealEditor_Slate!FSlateApplication::ProcessKeyDownEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4710]

UnrealEditor_Slate!FSlateApplication::OnKeyDown() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4621]

UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2066]

UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2738]

UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1099]

UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:937]

user32

user32

UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:148]

UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5749]

UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]

UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]

UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]

UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]

UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll