Xernesser
(Xernesser)
November 25, 2023, 5:32pm
1
Hello, i don’t know why but when i load a project on unreal engine 5.3 my UE crash.
The message i got when Unreal crash :
LoginId:0be2db904a01e1ba01427da75569a9a9
EpicAccountId:788ecc4622b74fb287270c9726776b67
Assertion failed: !ClassPrivate [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp] [Line: 183]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Hey there @Xernesser ! Seems like the assertion that failed is checking to verify a class it’s accessing isn’t private.
Does this occur on any other projects?
Have you recently installed new C++ plugins?
Xernesser
(Xernesser)
November 26, 2023, 12:31pm
3
That occur only on one project made in Blueprint
(for the second question : no )
Did you create any new blueprints recently, if so what do they do? It seems that one may be corrupted or targeting a class it cannot/should not be able to access. (Shouldn’t be possible in blueprint so it’s likely corruption/engine bug).
Xernesser
(Xernesser)
November 28, 2023, 5:59pm
5
no i just reimport some texture because my material got corrupted
facing the same issue, how did you solve it?
Xernesser
(Xernesser)
December 4, 2023, 9:54pm
7
facing the same issue, how did you solve it?
for the moment i didn’t find how to solve it, I will try to reinstall Unreal engine and i will say you if that work