Unreal Engine 5.3 crash in shipping project with FMemStackBase::FreeChunks(struct FMemStackBase::FTaggedMemory *)

Some of the players of my game reporting a crash of the shipping build. System specs or exact location doesn’t seems to matter, but crash happens only in one exact sublevels. It never happened on any of ours PCs nor the playtesters.

I can see that something happens on the DirectX side (since in logs we can see FRHICommandListBase), but the crash happens with both dx11 and dx12. I don’t do anything so low-level (game even made with 90% blueprints), so I’m not quite sure how to fix or at least debug this kind of error.

Any suggestions would be helpful!

ToyFactory-Win64-Shipping.exe!FMemStackBase::FreeChunks(struct FMemStackBase::FTaggedMemory *)
ToyFactory-Win64-Shipping.exe!FRHICommandListBase::~FRHICommandListBase(void)
ToyFactory-Win64-Shipping.exe!operator=(class FBlendStateInitializerRHI const &, class FBlendStateInitializerRHI const &)
ToyFactory-Win64-Shipping.exe!UE::Core::Private::Function::Function_OwnedObject_Inline<struct TOptional<struct FExpressionError> (*) (class FExpressionTokenConsumer &)>::Destroy(void)
ToyFactory-Win64-Shipping.exe!FGraphTask<class TFunctionGraphTaskImpl<void (void), 0> >::ExecuteTask(class TArray<class FBaseGraphTask *, class TSizedDefaultAllocator<32> > &, enum ENamedThreads::Type, bool)
ToyFactory-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksUntilQuit(int)
ToyFactory-Win64-Shipping.exe!FTaskThread::Run(void)
ToyFactory-Win64-Shipping.exe!FRunnableThreadWin::Run(void)
ToyFactory-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun(void)
kernel32.dll!00007ffa98987340()
ntdll.dll!00007ffa9a4dcc10()