I wanna make vr game for Meta Quest 3, and for tutorial I download Android Studio and MQDH
And when I want create New Project, unreal crashed
LoginId:6970b5674247a895878ff0b7105f5a8f
EpicAccountId:44aacba0bffd4c89a9a686838e7a4b44
Caught signal
Unknown() Address = 0x18499e0dc (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x1848e1a40 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x1848e0d30 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x18eca2694 (filename not found) [in Metal]
Unknown() Address = 0x18ec7f508 (filename not found) [in Metal]
Unknown() Address = 0x18ec75468 (filename not found) [in Metal]
Unknown() Address = 0x18ec095ec (filename not found) [in Metal]
Unknown() Address = 0x1a32f861c (filename not found) [in IOGPU]
Unknown() Address = 0x1a32f8528 (filename not found) [in IOGPU]
Unknown() Address = 0x1ee38ce74 (filename not found) [in AGXMetalG14G]
Unknown() Address = 0x1ee38cfa0 (filename not found) [in AGXMetalG14G]
Unknown() Address = 0x1ee38cc94 (filename not found) [in AGXMetalG14G]
mtlpp::Texture::NewTextureView(mtlpp::PixelFormat, mtlpp::TextureType, ns::Range const&, ns::Range const&) Address = 0x15d4038e4 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalShaderResourceView::UpdateView() Address = 0x15d4d6150 (filename not found) [in UnrealEditor-MetalRHI.dylib]
TRHILambdaCommand<FRHICommandListBase, FMetalShaderResourceView::FMetalShaderResourceView(FRHICommandListBase&, FRHIViewableResource*, FRHIViewDesc const&)::$_46>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) Address = 0x15d4f0e18 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) Address = 0x103df975c (filename not found) [in UnrealEditor-RHI.dylib]
UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_69, void ()>::Call(void*) Address = 0x103e7ecd4 (filename not found) [in UnrealEditor-RHI.dylib]
TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x103e5bc54 (filename not found) [in UnrealEditor-RHI.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x106b7b890 (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x106b79b74 (filename not found) [in UnrealEditor-Core.dylib]
FRHIThread::Run() Address = 0x10484b0e8 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x106d2ce4c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x106c8de50 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x1849d6034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x1849d0e3c (filename not found) [in libsystem_pthread.dylib]
I hope, with the problem it will be decided