Unreal Engine 5.3.2 Crash

Trying to start LyraStarterGame, unreal engine crashes and gives me the following error:
LoginId:2660cf4f7ce84d009c518d28e1c7d08a-000003e8
EpicAccountId:

Assertion failed: !GRHIGlobals.IsRHIInitialized || !GRHIGlobals.SupportsRHIThread [File:Runtime/RenderCore/Public/RHIStaticStates.h] [Line: 99]

libc.so.6!UnknownFunction(0x40cc5)
libc.so.6!exit(+0x1f)
libX11.so.6!_XDefaultError(+0x3b)
libX11.so.6!_XError(+0x11b)
libX11.so.6!UnknownFunction(0x44857)
libX11.so.6!UnknownFunction(0x44914)
libX11.so.6!_XReply(+0x1dc)
libX11.so.6!XSync(+0x50)
libUnrealEditor-ApplicationCore.so!X11_DispatchEvent [/SDL-gui-backend/src/video/x11/SDL_x11events.c:887]
libUnrealEditor-ApplicationCore.so!X11_PumpEvents [/SDL-gui-backend/src/video/x11/SDL_x11events.c:1830]
libUnrealEditor-ApplicationCore.so!SDL_PumpEventsInternal [/SDL-gui-backend/src/events/SDL_events.c:858]
libUnrealEditor-ApplicationCore.so!SDL_WaitEventTimeout_REAL [/SDL-gui-backend/src/events/SDL_events.c:1037]
libUnrealEditor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:440]
libUnrealEditor-Slate.so!FSlateApplication::TickPlatform(float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:1576]
libUnrealEditor-Slate.so!FSlateApplication::AddModalWindow(TSharedRef<SWindow, (ESPMode)1>, TSharedPtr<SWidget const, (ESPMode)1>, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:2109]
libUnrealEditor-UnrealEd.so!UEditorEngine::EditorAddModalWindow(TSharedRef<SWindow, (ESPMode)1>) const [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:4212]
libUnrealEditor-UnrealEd.so!SOutputLogDialog::Open(FText const&, FText const&, FText const&, FText const&, TArray<FText, TSizedDefaultAllocator<32> > const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/Dialogs/SOutputLogDialog.cpp:44]
libUnrealEditor-GameProjectGeneration.so!GameProjectUtils::BuildCodeProject(FString const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/GameProjectGeneration/Private/GameProjectUtils.cpp:2396]
libUnrealEditor-GameProjectGeneration.so!SProjectBrowser::OpenProject(FString const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/GameProjectGeneration/Private/SProjectBrowser.cpp:1121]
libUnrealEditor-GameProjectGeneration.so!SProjectBrowser::OnOpenProject() [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/GameProjectGeneration/Private/SProjectBrowser.cpp:1155]
libUnrealEditor-GameProjectGeneration.so!TBaseSPMethodDelegateInstance<false, SProjectBrowser, (ESPMode)1, FReply (), FDefaultDelegateUserPolicy>::Execute() const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:281]
libUnrealEditor-Slate.so!SButton::ExecuteOnClick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Widgets/Input/SButton.cpp:465]
libUnrealEditor-Slate.so!SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Widgets/Input/SButton.cpp:390]
libUnrealEditor-Slate.so!FSlateApplication::RoutePointerUpEvent(FWidgetPath const&, FPointerEvent const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5207]
libUnrealEditor-Slate.so!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5775]
libUnrealEditor-Slate.so!FSlateApplication::OnMouseUp(EMouseButtons::Type, UE::Math::TVector2) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5740]
libUnrealEditor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:415]
libUnrealEditor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:442]
UnrealEditor!FEngineLoop::Tick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5743]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:190]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!UnknownFunction(0x27ccf)
libc.so.6!__libc_start_main(+0x89)
UnrealEditor!_start()

Check your graphics card. My UE5.3.2 crashes, too, but I do not get an error message. However, I am seeing other posts where this issue is happening to users with AMD graphics cards. I am using AMD Radeon RX 7800 XT. This may be your issue, too.