如何实现Unreal Engine 5.3.2 Android Activity与原生Activity的无缝切换及状态恢复

Hi XinHao,

There have been significant changes to the Android lifecycle handling in 5.6 that may address this. However, in 5.3.2, it is possible that setting:

+CVars=r.Vulkan.DelayAcquireBackBuffer=1may address device loss.

Best regards.