I want to make a Pixel Art 2D Top Down RPG.
I use Tilesets to build the map.
Is there a way to give different Tiles in a Tileset different properties? Like I want Water tiles act like a wall until the charakter get the ability to swim.
So far as I see, I only can give a Tile a collision box and Chance the hight and form of it. Or is there a blueprint option where I can call a specific Tile and give it’s collision box it’s own properties?
I have this “Best Practices” document for using tilesets, see if that has anything useful for you! I know what you’re getting at but I personally don’t know how to link a tile to something functional. I am sure it would be included in a longer tutorial for Paper2D but finding one specifically for that was proving difficult.
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