Unreal Engine 5.2 Viewport Doesn't Show Cursor

I am using Unreal Engine on Windows 11, and when opening the editor and dragging my cursor to the viewport, my mouse disappears! On another computer that didn’t happen, but on this one the only workaround is changing the cursor type in Windows. I feel like there should be a better solution to this problem. Please input your feedback.

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I found a slightly better fix, if you go to
Control Panel (make sure in the top right view by is set to large/small icons) → Mouse → Pointers → Select ‘Windows Default (system scheme)’ → Scroll down to ‘Precision Select’ → Browse… → Select ‘cross_r.cur’ → Open → Apply

The issue is with the precision select cursor (particularly with the cursors that invert the colors of what is behind them); when UE is in focus, windows renders UE viewport content over the inverted cursor instead of the other way around. There are other cross cursors as well, such as ‘cross_l’ or ‘cross_rm’ but I haven’t tested those so your mileage will vary.

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So, with a bit more digging, I found that if I used the Nvidia GPU for the display the cursor reappeared. Or if it was on another monitor for some reason.

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