Unreal Engine 5.2 the ipa from ios packaging for distribution disappears after uploading to Transporter

Hello all, I downloaded UE 5.2 from Epic Launcher and tested iOS packaging.

I’m using Macbook Pro 2023 (M2 Max), macOS Ventura 13.3.1(a), Xcode 14.3. I created a new project using ThirdPerson Template without any modification.

I found out that packaging for ios development mode works. I get the ipa and can install to my iPhone 7. And packaging for distribution gets me a ipa file also, but after uploading that ipa file through Transporter to Apple, the build appears in App Connect Page and then disappears.

I encountered the same problem using UE 5.1.1 but at that time I managed to solve it by uncheck Project Settings --> Platform --> iOS --> Support bitcode in Shipping. After that, 5.1.1 distribution ipa can be successfully parsed by Apple and I can test it with TestFlight. By the way, before checking bitcode option, the package size is around 300MB. After checking it, the size is around 100MB.

However, in UE 5.2.0, bitcode option is disabled by default, so I don’t know what to modify at this time. And the package size is around 300MB, I guess it should be around 100MB since the ipa from the same project under UE 5.1.1 which works is around 100MB.

Any ideas how to fix 5.2 distribution ipa problem? Thanks!

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I have the same error! Also still looking for a solution!