Unreal Engine 5.2 Released

Great job on updating the animation blueprints optimization guideline (Animation Optimization in Unreal Engine | Unreal Engine 5.2 Documentation)! :smiley:

But you guys removed all the information about FAnimInstanceProxy and how to use. I was hoping you guys could provide more details how to optimize animation blueprints on C++ side.
Before documentation contained a few examples of how to use FAnimInstanceProxy and description how it should be used.

Could you guys please make a documentation about FAnimInstanceProxy and examples how to do it?

Best wishes

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