Unreal Engine 5.2 Preview

I’m assuming you are talking about world partition HLODs, there’s a thread about it here: How do I build correct Landscape HLODs in world partition?

Personally I was still unable to ever get a consistent geometry density, but HLODs do build.

Unfortunately, Epic’s documentation for WP HLODs is useless. So you’re going to have to just sift through forum threads to figure it out.

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