I am creating a project for fun in unreal engine 5.2 and within the project i am trying to avoid curved objects as much as possible because i dont know how to deal with them i put a picture in the post and i am trying make this grass fit around the curve on the outside of it without having to make like 30 instances of the graph and just fitting them within the curve to make it look slightly normal and i am wondering what 3d modelling mode do i go to to make one large curve on the grass goes around the curve and what do i do within the mode to make one large curve? i am very beginner so sorry for easy question
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