They are many, some example of logs
[2023.06.05-15.39.28:314][741]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1
[2023.06.05-15.39.28:365][741]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1
[2023.06.05-15.39.28:424][741]LogActorFactory: Actor Factory spawned StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1 as actor: StaticMeshActor /Temp/Untitled_1.Untitled_1:PersistentLevel.StaticMeshActor_2
[2023.06.05-15.39.28:468][741]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1) ...
[2023.06.05-15.39.30:987][741]LogTexture: Display: Building textures: /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/T_ModularBrickPillarKit_wezidibdw_8K_DpR.T_ModularBrickPillarKit_wezidibdw_8K_DpR (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Fast
[2023.06.05-15.39.31:623][741]LogTexture: Display: Building textures: /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/T_Modular_Brick_Pillar_Kit_wezidibdw_8K_N.T_Modular_Brick_Pillar_Kit_wezidibdw_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.062484 MB), EncodeSpeed: Fast
[2023.06.05-15.39.32:410][741]LogTexture: Display: Building textures: /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/T_Modular_Brick_Pillar_Kit_wezidibdw_8K_D.T_Modular_Brick_Pillar_Kit_wezidibdw_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.062483 MB), EncodeSpeed: Fast
[2023.06.05-15.39.37:910][741]LogStaticMesh: Adjacency [1.67s], tris: 1000000, UVs 1
[2023.06.05-15.39.38:456][741]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s, reporting...
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: ================================================
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Total job queries 6.929, among them cache hits 10 (0.14%)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Tracking 6.917 distinct input hashes that result in 5.140 distinct outputs (74.31%)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: RAM used: 102,86 MiB of 1,60 GiB budget. Usage: 6.28%
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Shaders Compiled: 6.917
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Jobs assigned 6.919, completed 6.917 (99.97%)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Average time worker was idle: 44.14 s
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Time job spent in pending queue: average 265.05 s, longest 544.73 s
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Job execution time: average 6.42 s, max 51.03 s
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Job life time (pending + execution): average 271.54 s, max 545.25
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 578.25 s
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Jobs were issued in 772 batches (only local compilation was used), average 8.96 jobs/batch
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Average processing rate: 11.96 jobs/sec
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Total thread time: 4.433,986 s
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Total thread preprocess time: 115,329 s
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Percentage time preprocessing: 2.60%
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Effective parallelization: 7.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 21.05 sec, max 44.20 sec, min 3.39 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FPathTracingRG (compiled 2 times, average 8.21 sec, max 9.63 sec, min 6.78 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.84 sec, max 6.62 sec, min 3.19 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 4.48 sec, max 7.31 sec, min 1.64 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FRayTracingReflectionsRGS (compiled 48 times, average 3.12 sec, max 5.06 sec, min 2.52 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FDeferredLightPS - 5.24% of total time (compiled 150 times, average 1.55 sec, max 2.28 sec, min 1.27 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FOcclusionRGS - 4.33% of total time (compiled 192 times, average 1.00 sec, max 2.03 sec, min 0.63 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FLumenScreenProbeGatherHardwareRayTracingRGS - 3.55% of total time (compiled 64 times, average 2.46 sec, max 4.78 sec, min 1.10 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FRayTracingReflectionsRGS - 3.38% of total time (compiled 48 times, average 3.12 sec, max 5.06 sec, min 2.52 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: FTSRRejectShadingCS - 2.85% of total time (compiled 6 times, average 21.05 sec, max 44.20 sec, min 3.39 sec)
[2023.06.05-18.17.57:876][642]LogShaderCompilers: Display: ================================================
[2023.06.05-18.18.24:397][437]LogSlate: Window 'Bridge' being destroyed
[2023.06.05-18.18.24:402][437]LogSlate: Window 'Bridge' being destroyed
[2023.06.05-18.18.24:402][437]LogWebBrowser: Closing browser during destruction, this may cause a later crash.
[2023.06.05-18.18.24:402][437]LogWebBrowser: Deleting browser for Url=file:///C:/Program%20Files/Epic%20Games/UE_5.2/Engine/Plugins/Bridge/ThirdParty/megascans/index.html#/megascans/local?category=local_downloaded.
[2023.06.05-18.18.28:715][736]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Painted_Pipe_Base_tiwicjehx/S_Painted_Pipe_Base_tiwicjehx_lod0.S_Painted_Pipe_Base_tiwicjehx_lod0
[2023.06.05-18.18.28:715][736]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Painted_Pipe_Base_tiwicjehx/S_Painted_Pipe_Base_tiwicjehx_lod0.S_Painted_Pipe_Base_tiwicjehx_lod0
[2023.06.05-18.18.28:716][736]LogActorFactory: Actor Factory spawned StaticMesh /Game/Megascans/3D_Assets/Painted_Pipe_Base_tiwicjehx/S_Painted_Pipe_Base_tiwicjehx_lod0.S_Painted_Pipe_Base_tiwicjehx_lod0 as actor: StaticMeshActor /Temp/Untitled_1.Untitled_1:PersistentLevel.StaticMeshActor_12
[2023.06.05-18.18.28:724][736]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input '' was empty.
[2023.06.05-18.19.54:552][141]LogSlate: Took 0.005548 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.06.05-18.20.06:268][235]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.06.05-18.20.06:385][236]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Painted_Pipe_Y_Connector_titreb2hx/S_Painted_Pipe_Y_Connector_titreb2hx_lod0.S_Painted_Pipe_Y_Connector_titreb2hx_lod0
[2023.06.05-18.20.06:385][236]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Painted_Pipe_Y_Connector_titreb2hx/S_Painted_Pipe_Y_Connector_titreb2hx_lod0.S_Painted_Pipe_Y_Connector_titreb2hx_lod0
[2023.06.05-18.20.06:386][236]LogActorFactory: Actor Factory spawned StaticMesh /Game/Megascans/3D_Assets/Painted_Pipe_Y_Connector_titreb2hx/S_Painted_Pipe_Y_Connector_titreb2hx_lod0.S_Painted_Pipe_Y_Connector_titreb2hx_lod0 as actor: StaticMeshActor /Temp/Untitled_1.Untitled_1:PersistentLevel.StaticMeshActor_0
[2023.06.05-18.20.06:389][236]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input '' was empty.
[2023.06.05-18.20.06:393][237]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.06.05-18.20.06:888][284]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Painted_Pipe_Y_Connector_titreb2hx/S_Painted_Pipe_Y_Connector_titreb2hx_lod0.S_Painted_Pipe_Y_Connector_titreb2hx_lod0
[2023.06.05-18.20.06:888][284]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Painted_Pipe_Y_Connector_titreb2hx/S_Painted_Pipe_Y_Connector_titreb2hx_lod0.S_Painted_Pipe_Y_Connector_titreb2hx_lod0
[2023.06.05-18.20.06:890][284]LogActorFactory: Actor Factory spawned StaticMesh /Game/Megascans/3D_Assets/Painted_Pipe_Y_Connector_titreb2hx/S_Painted_Pipe_Y_Connector_titreb2hx_lod0.S_Painted_Pipe_Y_Connector_titreb2hx_lod0 as actor: StaticMeshActor /Temp/Untitled_1.Untitled_1:PersistentLevel.StaticMeshActor_UAID_0C9D9262AF907B8901_1592956479
[2023.06.05-18.20.10:541][605]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1
[2023.06.05-18.20.10:541][605]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1
[2023.06.05-18.20.10:542][605]LogActorFactory: Actor Factory spawned StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1 as actor: StaticMeshActor /Temp/Untitled_1.Untitled_1:PersistentLevel.StaticMeshActor_1
[2023.06.05-18.20.10:546][605]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input '' was empty.
[2023.06.05-18.20.10:815][627]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1
[2023.06.05-18.20.10:815][627]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1
[2023.06.05-18.20.10:817][627]LogActorFactory: Actor Factory spawned StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var1 as actor: StaticMeshActor /Temp/Untitled_1.Untitled_1:PersistentLevel.StaticMeshActor_UAID_0C9D9262AF907B8901_1596883480
[2023.06.05-18.20.12:187][743]LogStaticMesh: Display: Building static mesh S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var2...
[2023.06.05-18.20.12:252][743]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var2.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var2
[2023.06.05-18.20.12:252][743]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var2.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var2
[2023.06.05-18.20.12:252][743]LogActorFactory: Actor Factory spawned StaticMesh /Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var2.S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var2 as actor: StaticMeshActor /Temp/Untitled_1.Untitled_1:PersistentLevel.StaticMeshActor_2
[2023.06.05-18.20.12:269][743]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Assets/Modular_Brick_Pillar_Kit_wezidibdw/S_Modular_Brick_Pillar_Kit_wezidibdw_high_Var2) ...
[2023.06.05-18.20.17:980][743]LogStaticMesh: Adjacency [0.29s], tris: 1000000, UVs 1
[2023.06.05-18.20.18:848][743]LogStaticMesh: Clustering [0.87s]. Ratio: 1.017023
[2023.06.05-18.20.18:890][743]LogStaticMesh: Leaves [0.04s]
[2023.06.06-12.04.18:300][480]LogContentValidation: Display: Validating /Script/Landscape.LandscapeStreamingProxy /Game/NewMap1.NewMap1:PersistentLevel.LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_2_0
[2023.06.06-12.04.18:300][480]LogContentValidation: Display: Validating /Script/Engine.SkyAtmosphere /Game/NewMap1.NewMap1:PersistentLevel.SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762
[2023.06.06-12.04.18:300][480]LogContentValidation: Display: Validating /Script/Landscape.Landscape /Game/NewMap1.NewMap1:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703
[2023.06.06-12.04.18:300][480]LogContentValidation: Display: Validating /Script/Engine.ExponentialHeightFog /Game/NewMap1.NewMap1:PersistentLevel.ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763
[2023.06.06-12.04.18:300][480]LogContentValidation: Display: Validating /Script/Engine.VolumetricCloud /Game/NewMap1.NewMap1:PersistentLevel.VolumetricCloud_UAID_A85E45CFE40401D200_1470381760
[2023.06.06-12.04.18:300][480]LogContentValidation: Display: Validating /Script/Engine.DirectionalLight /Game/NewMap1.NewMap1:PersistentLevel.DirectionalLight_UAID_A85E45CFE40401D200_1470382761
[2023.06.06-12.04.18:300][480]LogContentValidation: Display: Validating /Script/Engine.StaticMeshActor /Game/NewMap1.NewMap1:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663
[2023.06.06-12.04.18:300][480]LogContentValidation: Display: Validating /Script/Engine.WorldPartitionMiniMap /Game/NewMap1.NewMap1:PersistentLevel.WorldPartitionMiniMap_UAID_3497F631D5890DD300_1296925927
[2023.06.06-12.04.18:301][480]LogContentValidation: Display: Validating /Script/Engine.SkyLight /Game/NewMap1.NewMap1:PersistentLevel.SkyLight_UAID_A85E45CFE40401D200_1470380759
[2023.06.06-12.04.18:301][480]LogContentValidation: Display: Validating /Script/Engine.ActorFolder /Game/NewMap1.NewMap1:PersistentLevel.ActorFolder_UID_26DBD2B7-434D115B-68D5CB88-82E789AF
[2023.06.06-12.04.18:301][480]LogContentValidation: Display: Validating /Script/Engine.ActorFolder /Game/NewMap1.NewMap1:PersistentLevel.ActorFolder_UID_5D23A82E-411A5CFD-F61C6285-B0703174
[2023.06.06-12.04.18:301][480]LogContentValidation: Display: Validating /Script/Engine.ActorFolder /Game/NewMap1.NewMap1:PersistentLevel.ActorFolder_UID_069B7288-4681824D-D41E3894-8B3951F3
[2023.06.06-12.04.18:301][480]LogContentValidation: Display: Validating /Script/Engine.ActorFolder /Game/NewMap1.NewMap1:PersistentLevel.ActorFolder_UID_F0B34F1C-498F52BA-314B94B2-A472577C
[2023.06.06-12.04.18:301][480]LogContentValidation: Display: Validating /Script/Engine.ActorFolder /Game/NewMap1.NewMap1:PersistentLevel.ActorFolder_UID_B7E9BD5B-45A65265-4791988D-EF54CCEB
[2023.06.06-12.04.18:301][480]LogContentValidation: Display: Validating /Script/Engine.WorldDataLayers /Game/NewMap1.NewMap1:PersistentLevel.WorldDataLayers
[2023.06.06-12.04.18:301][480]LogContentValidation: Display: Validating /Script/Engine.World /Game/NewMap1.NewMap1
[2023.06.06-12.04.18:487][480]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input '' was empty.
[2023.06.07-14.38.48:451][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2023.06.07-14.38.48:458][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2023.06.07-14.38.48:464][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2023.06.07-14.38.48:470][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2023.06.07-14.38.48:476][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2023.06.07-14.38.48:482][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2023.06.07-14.38.48:487][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2023.06.07-14.38.48:493][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2023.06.07-14.38.48:500][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2023.06.07-14.38.48:505][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2023.06.07-14.38.48:804][ 0]LogSlate: Took 0.004347 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.06.07-14.38.48:812][ 0]LogSlate: Took 0.004487 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2023.06.07-14.38.48:813][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2023.06.07-14.38.48:837][ 0]LogViewport: Scene viewport resized to 3056x1980, mode Windowed.
[2023.06.07-14.38.48:899][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input '' was empty.
[2023.06.07-14.38.49:298][ 0]LogStall: Startup...
[2023.06.07-14.38.49:299][ 0]LogStall: Startup complete.
[2023.06.07-14.38.49:304][ 0]LogLoad: (Engine Initialization) Total time: 23.76 seconds
[2023.06.07-14.38.49:304][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.06.07-14.38.49:353][ 0]LogAssetRegistry: AssetRegistryGather time 0.4449s: AssetDataDiscovery 0.1027s, AssetDataGather 0.2696s, StoreResults 0.0726s.
[2023.06.07-14.38.49:395][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2023.06.07-14.38.49:548][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2023.06.07-14.38.49:591][ 0]LogViewport: Scene viewport resized to 3056x1893, mode Windowed.
[2023.06.07-14.38.49:614][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input '' was empty.
[2023.06.07-14.38.51:990][ 92]LogSlate: Took 0.004930 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2023.06.07-14.38.51:996][ 92]LogSlate: Took 0.000325 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.06.07-14.39.09:777][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
[2023.06.07-14.39.09:865][895]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.06.07-14.39.09:867][895]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Cosmos/umap/fly.fly
[2023.06.07-14.39.09:867][895]Cmd: MAP LOAD FILE="../../../../../../Users/Cosmos/Documents/Unreal Projects/SampleV0/Content/Cosmos/umap/fly.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2023.06.07-14.39.09:867][895]LightingResults: New page: Lighting Build
[2023.06.07-14.39.09:867][895]LoadErrors: New page: Loading map: fly.umap
[2023.06.07-14.39.09:956][895]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2023.06.07-14.39.09:956][895]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.06.07-14.39.09:962][895]LogContentBundle: [Untitled_1(Standalone)] Deleting container.
[2023.06.07-14.39.09:962][895]MapCheck: New page: Map Check
[2023.06.07-14.39.09:962][895]LightingResults: New page: Lighting Build
[2023.06.07-14.39.09:969][895]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.06.07-14.39.09:984][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2023.06.07-14.39.09:987][895]LogWorld: UWorld::CleanupWorld for fly, bSessionEnded=true, bCleanupResources=true
[2023.06.07-14.39.09:988][895]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.06.07-14.39.09:995][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
[2023.06.07-14.39.10:002][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2023.06.07-14.39.10:010][895]LogAudio: Display: Audio Device (ID: 1) registered with world 'fly'.
[2023.06.07-14.39.10:010][895]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.06.07-14.39.10:010][895]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.06.07-14.39.10:010][895]LogAIModule: Creating AISystem for world fly
[2023.06.07-14.39.10:010][895]LogWorldPartition: ULevel::OnLevelLoaded(fly)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
[2023.06.07-14.39.10:011][895]LogWorldPartition: Display: WorldPartition initialize started...
[2023.06.07-14.39.10:011][895]LogWorldPartition: UWorldPartition::Initialize(Asset=fly, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)