Unreal Engine 5.2 c++ project. Basic question...How do you compile ?

i use a third person project with starter content. How do i compile ? is there a compile button in the ue editor ? if i try to use the build option in VS 2022, i keep getting error compilations like 8 of them. i know there live coding, but sometime it work and sometime it takes a long time (even for small change) and even hand…i am used to older version where it seems simpler and easier…
As for the errors, i get…here they are always the same :slight_smile:

Gravité Code Description Projet Fichier Ligne État de la suppression
Erreur (active) E1455 une fonction membre déclarée avec le modificateur ‘override’ ne remplace pas un membre de la classe de base VillageMedieval E:\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Serialization\ArchiveProxy.h 167
Erreur (active) E1835 l’attribut deprecated ne s’applique pas ici VillageMedieval E:\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 277
Erreur (active) E1835 l’attribut deprecated ne s’applique pas ici VillageMedieval E:\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 1201
Erreur (active) E0415 il n’existe aucun constructeur approprié pour la conversion de UPTRINT en UE::CoreUObject::Private::FPackedObjectRef VillageMedieval E:\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\UObject\PackedObjectRef.h 32
Erreur (active) E0070 type incomplet non autorisé VillageMedieval E:\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Containers\StringView.h 406
Erreur (active) E0070 type incomplet non autorisé VillageMedieval E:\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Containers\StringView.h 413
Erreur (active) E1455 une fonction membre déclarée avec le modificateur ‘override’ ne remplace pas un membre de la classe de base VillageMedieval E:\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Serialization\ArchiveProxy.h 157

I have faced similar issue using Unreal Engine 5.2,

When compiling and building from the visual studio for the first time, everything works fine.
The second time when you make changes to any scripts, try to compile via unreal engine editor which should reflect all your current changes.

The compile button is on the bottom right in the unreal editor.

From Command Line:

@echo off

call “C:\Program Files\Epic Games\UE_5.2\Engine\Build\BatchFiles\Build.bat” CatharsisEditor Win64 Development “C:\ … \YourProjectName.uproject” -waitmutex -NoHotReload

pause

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You have several errors in your code. Possibly due to changes in the unreal libraries. These things often happen when you update the version of the engine. You have to update your code too.