Hi, I have a problem with launching a built game in Shipping mode.
I packed the game to ASTC format without errors in Shipping mode.
The project tested on 3 devices that support ASTC. On all devices after installing the game from *bat file the same problem appears.
My set:
Project type: C++
UE 5.2.1-release build from github
Visual Studio 2022 + all updates
Android Studio 4.0
NDK: 25.1.8937393
SDK Target: 33
SDK Minimum: 26
I set up the project as follows:


Android:
My Manifest UPL:
<?xml version="1.0" encoding="utf-8"?>
<root xmlns:android="http://schemas.android.com/apk/res/android">
<androidManifestUpdates>
<removePermission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<addPermission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="18" />
</androidManifestUpdates>
</root>
short code from my Build.cs:
if(Target.Platform == UnrealTargetPlatform.Android)
{
string manifest_file = Path.Combine(ModuleDirectory, "AndroidSanitizePermissions_UPL.xml");
AdditionalPropertiesForReceipt.Add("AndroidPlugin", manifest_file);
}
The manifest file after building the project looks correct: