Unreal Engine 5.2 Android Shipping | Failed to open description file

Hi, I have a problem with launching a built game in Shipping mode.

I packed the game to ASTC format without errors in Shipping mode.
The project tested on 3 devices that support ASTC. On all devices after installing the game from *bat file the same problem appears.

My set:
Project type: C++
UE 5.2.1-release build from github
Visual Studio 2022 + all updates
Android Studio 4.0
NDK: 25.1.8937393
SDK Target: 33
SDK Minimum: 26

I set up the project as follows:






Android:


My Manifest UPL:

<?xml version="1.0" encoding="utf-8"?>
<root xmlns:android="http://schemas.android.com/apk/res/android">
	<androidManifestUpdates>
		<removePermission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
		<addPermission
			android:name="android.permission.WRITE_EXTERNAL_STORAGE"
			android:maxSdkVersion="18" />
	</androidManifestUpdates>
</root>

short code from my Build.cs:

if(Target.Platform == UnrealTargetPlatform.Android)
		{
            string manifest_file = Path.Combine(ModuleDirectory, "AndroidSanitizePermissions_UPL.xml");
            AdditionalPropertiesForReceipt.Add("AndroidPlugin", manifest_file);			
		}

The manifest file after building the project looks correct:

Bump!

1 Like

Bump :frowning:

I see a few issues there.
You dont need Android build tools 34.0.0 uninstall it, you need 33.0.2.
Android Command line tools , you only need Version 8.0.


In Unreal project build for Android you only need Support arm64 and Support Vulkan.

Try Package game data inside .apk.

Good luck.

Brrrr… same. When i uncheck Package game data inside .apk working fine, but google play not accept my game - too large *aab file. This is next issue… :smiley: