We recently upgraded our project to 5.1.1 and are constantly getting the below errors. Anyhelp will be highly appreciated
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Assertion failed: BufferLayout.GetHash() == Shader->ShaderResourceTable.ResourceTableLayoutHashes[BufferIndex] [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp] [Line: 1697] Uniform buffer bound to slot 3 is not what the shader expected: Bound: Uniform Buffer[FInstanceCullingGlobalUniforms] with Hash[3146265] Expected: Uniform Buffer[LidarVF] with Hash[1048838]
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_Renderer
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll