Unreal Engine 5.1 symbols not loade for debugging

Hi,

I am in the process of upgrading from 4.27 to 5.1. I have cleared the cache - binaries, intermediate, build folders. The project builds and load ok. But when I attach the unrealEditor.exe on visual studio 2022, I get “Breakpoint will not be hit. No symbols have been loaded for the document” in breakpoints. The visual studio is in development editor mode. The breakpoints work if I launch the editor from visual studio. I cannot debug the standalone instances at the moment. It used to work ok in 4.27.

Thanks

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You can download them from the Launcher under the Options screen. (Note, they are very big, and an update could well be coming out sometime soon which would mean having to re-download).

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Hi Thanks,

I downloaded the symobls and can break the engine code. Unfortunately, it doesn’t work with breakpoints my project code. The symbols do not get loaded on attaching the editor or standalone process. They work correctly if I start the editor from visual studio. Any suggestion? Thanks

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I had the same problem

I solved by this.
Increase the Number of Modules Loaded When Attaching the Debugger - Platform & Builds / Debugging, Optimization, & Profiling - Epic Developer Community Forums (unrealengine.com)

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Thank you,

It worked

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