Unreal Engine 5.1 Screen Position Location

I’m currently using floating damage number which is taking its coordinates from linetrace hitted enemies and projecting it into screen space although when i moved my project to unreal 5.1 it is showing numbers at top left corner on my screen

It’s showing this way in Unreal Engine 5.0.3

But in Unreal Engine 5.1 it’s showing up at top left corner (i scaled up the font a bit to see a bit clearly)

In Blueprint This is how i coded


Gets Bullet Hit Location from line trace and moves it to initial Screen Location

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Hi, I’m having the same issue with my project, migrated too from 5.03 to 5.1, have you managed to solve this?

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Hi, I couldn’t solve yet.

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Did you find some solution???

I found a solution in another topic, you can take a look guys!

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Good to know!
I changed my floating text to the actors with lifetime and simulating physics with attached widget setted to screen mode like this TUTORIAL.

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