Beautiful release. We already packed our alpha of CRETE in 5.1 and tested it in a open gameplay during the weekend.
I reported one bug happening in 5.1 related to AI teleporting on client when using root motion with allowed rotation AND they are on top of rotated actors with a static mesh component.
However, I would like to add a video as a follow-up. I’ve seen the character movement component has a fair amount of changes related to root motion, however, it could be related to the SM component or/and the sub-object replication system (not using it in the video). Also, the disparity of root motion in the second box looks to match the rotation delta from the first box.
The first box is an actor with an SM (not rotated).
The second box is an actor with an SM (rotated).
Both are replicated actors and they are at the persistent level. AI is using a Game Ability task with a montage and root motion + rotation is allowed.
It is a new behaviour in 5.1