Unreal Engine 5.1 release date

Lumen improvements in Unreal 5.1 include:

  • Improved performance optimizations in High scalability mode with the goal of achieving 60 fps on consoles
  • Improved support for foliage
  • Reflections on Single Layer Water
  • Support for high-quality mirror reflections on translucent surfaces
  • Support for nDisplay (SWRT and HWRT)
  • Initial support for split-screen (SWRT only); performance characteristics still TBD
  • Experimental: Hardware Ray Tracing (HWRT) in Vulkan - Surface cache lighting only, no support yet for Hit Lighting
  • Many stability, quality, and bug fixes
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