I have been testing the path tracing fog and decals which has been working lovely for some nice screen shots. I have turned to do some render tests in 5.1 P2 with the movie sequencer and for some reason it does not render the main camera and renders in the 0,0,0 position. I have tested the same scene in 5.0.3 and it works fine. Have any of you had this issue with the sequencer not rendering the correct camera?
How is the performance 5.1 p2 vs 4.27 - my current test same content is that .27 is 60-100 FPS faster using 5.03 even after disabling all the things you need to get them setup the same.
Same here, although with my GPU/CPU the difference is not noticable
Whatâs noticable however is that UI is kinda janky/unresponsive, whenever I right clicked in editor on something in scene the fpses dropped from 144 to 30 - 60 for second or two
Interesting bug in 5.1 P2.
Messing around with points lights.
For some reason, lights that are occluded (essentially rooms away) cause the GPU to take 500 to 700 ms to render if you have them in the cameras frustum despite being occluded.
Just one point light, it also seems to happen if you have another point light in view even if its enabled or not? Itâs very oddâŚ
I noticed if you turn off Real Time thumb nails and keep your content browser on the same monitor the FPS drops go away for me. Normally if I am running the content browser on a second monitor it lowers the FPS. Also if you have the BP open that are in the running level it can get bad.
I know itâs free software and community feedback is important - but canât you test it yourself before you let loose such a messed up Preview2 on people. Our time is money too.
I had the same problem, using European Hornbeam assets, from Quixel. I solved this issue setting up the âAdvanced windâ in all materials instances. The movement is looking much better now.
And that does no honor to Epic. But a lot depends on how often this problem occurs with other users of the engine and/or how âcloseâ your relations with its developers.
But Preview is Preview, if weâre talking about my original quote.
pretty sure its well known and gauranteed to happen every time. Has to do with pixel depth offset on POM and shadows. Perhaps the shadow casting onto itself never worked properlyâŚ