Unreal Engine 5.1 Preview

I converted a project from 5.0 to 5.1p, and hardware raytracing no longer works.

If I create a new 5.1p template project from scratch, hardware raytracing works fine. It also previously worked fine in 5.0, so I’m at a loss as to what is causing this issue.

Edit: RenderDoc plugin was preventing it from functioning. GPU lightmass gave me a hint :woozy_face:

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