-Noticing strange shadow smears following the character in any of the templates. Fresh install, i’ve changed nothing except enabling SM6 in settings: example
-Every time the Character Movement Component lands on something, it seems to try to add an impulse to it, which throws a warning about object mobility every time it’s something that isn’t physics enabled. Your log will quickly fill up with warnings. Turning off physics interaction in the CMC settings stops this.
-Enabling Nanite on any trees/foliage that have been auto-placed by the landscape/foliage modes seems to bug out and float around like on big sinewaves. It’s very strange, because any manually placed tree/bush won’t do this: example