Unreal Engine 5.1 Foliage Graphics Issue

It can be a good idea to somewhat decrease the specular / increase the roughness of things like leaves or grass at a distance.

Also make sure your leaves are using the two sided foliage shading model.

Sometimes as mipmaps blur textures, they can lead to the values not being correct. Consider going to the buffer visualizer in viewport and inspecting how the individual buffers (like roughness) change as you move farther from the model.

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