When I try to draw the mesh it works with “Brush Material” variable. But when i try to draw it to another material it makes the mesh reflective.
I’m using drawing toolkit Drawing Toolkit in Blueprints - UE Marketplace
When I try to draw the mesh it works with “Brush Material” variable. But when i try to draw it to another material it makes the mesh reflective.
Hey there @FlohaF! Welcome to the community! Since this is a paid plugin, I can only guess that there’s a specific way to apply this to other materials that needs to be done as to not override their material values outside of the drawn location. What does the dynamic material look like? Does it follow the same paradigms as the brush material? It seems like the documentation for the project (as well as support) is linked to developer’s discord. If no one that owns the plugin comes across this post, I would recommend trying to get direct support if the documentation itself isn’t enough.