FragileDS
(FragileDS)
December 29, 2022, 8:05pm
1
Hi everyone.
I am trying to build custom development + runtime images based on our developer repo (which right now is a full copy of ue 5.1)
I am using information from official documentations
Step to rep:
1)Pull epic game repository (git clone -b release --single-branch git@github.com :EpicGames/UnrealEngine.git)
2)Run Setup.sh
3)Run GenerateProjectFiles.sh
4) ./build.sh branch_name repo_url
Expected result :
Images successfuly created
Actual result:
Build failed with unknown reason
full log for fail and succeeded builds here (can not send attach in first message, sorry)
https://drive.google.com/drive/folders/1kkGCqApdnQBLGYLy7yeHydwb-rTByEX3?usp=share_link
Extra info: If i try to build 5.1 from official repository , I have the same error , but if u try to build 5.0 version , everything is working , build pass successfully, images create.
FragileDS
(FragileDS)
December 30, 2022, 7:31am
2
part of the logs after which engine building process stops:
#22 14630.5 LogCore: Warning: dlopen failed: libxkbcommon.so.0: cannot open shared object file: No such file or directory
#22 14630.5 LogShaderCompilers: Display: ================================================
#22 14630.5 LogShaderCompilers: Display: === FShaderJobCache stats ===
#22 14630.5 LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
#22 14630.5 LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
#22 14630.5 LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1587.20 MB (1.55 GB) budget. Usage: 0.00%
#22 14630.5 LogShaderCompilers: Display: === Shader Compilation stats ===
#22 14630.5 LogShaderCompilers: Display: Shaders Compiled: 0
#22 14630.5 LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
#22 14630.6 LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
#22 14630.6 LogShaderCompilers: Display: ================================================
#22 14630.6 LogShaderCompilers: Display: Shaders left to compile 0
#22 14630.6 LogDerivedDataCache: Display:
../../../Engine/DerivedDataCache/Compressed.ddp.14B7DC4256834265883
9EAC5FDCACDCA: Opened pak cache for reading. (0 MiB)
#22 14630.6 LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for writing.
#22 14630.6 LogDerivedDataCache: Display: Sucessfully wrote ../../../Engine/DerivedDataCache/Compressed.ddp.
#22 14630.6 libc++abi: terminating with uncaught exception of type std::runtime_error: COULDN'T load dxcompiler.
#22 14630.6 Signal 6 caught