Unreal Engine 5.1 | Crazy Get Away Animation Shot | Real Time Animation

Hi guys just want to share with you guys my recent artwork. It’s 100% rendered in Unreal Engine 5.1. And 100% simulated in Unreal Engine. i.e. all the movements (include character animation) are controlled by Unreal Engine. No hand key animation at all.


ScooterPhysicControl
TRTR_ShotSequence
CrowdAliens

Unreal Engine 5.1 | STAR EXPRESS - Getting Away | Real-Time Animation - YouTube

2 Likes

Hi there @VanceHuang,

Welcome to the Unreal Engine forums! It’s pretty Epic that you’re here!

What a sick animation! Super high quality. Also, I am obsessed with that artstyle. I’d love to sit and watch a movie with it. How long did this take you to create?

2 Likes

Thank you for your comment! It means a lot to me.
I made these 4 characters, flying-vehicle and the monster all the 3d models, textures, groom hair and rigs. It took me around 3 months on my spare time. And Blueprint, physics, physic control and Niagara system took me roughly 5 days. The shot art direction took me extra 2 days.

2 Likes

This is an absolutely insane amount of charm and high quality details to be done in such a short amount of time. Huge props to that! :smiley: Hope to see more of your work soon!

2 Likes

Thank you, PresumptivePanda! It’s always good to hear from you. Yes, I’d love to share more about this project with you.

2 Likes