Hello again everyone, I just recently encountered an issue when trying to test my unreal project. What happens is when I play in standalone game, sometimes when switching from level to level it displays the following error below and closes the standalone game. Does anyone know the cause and how to fix it? I also put a video below showing the issue occurring but the error message isn’t visible because of the software I recorded the video with.
In the video, the error message displayed at 0:28
Hey there @QuavioTheLegend! I like your menus! So it seems like the level didn’t end up packaged somehow. There could have been an error during packaging, or it may not have been specified which maps were intended to be packaged. Head over to “Project settings → Packaging → List of maps to include in packaged build” and make sure it’s specified.
Thank you! I’ll try this but just to be sure, is this fix for a built and packaged game or for the standalone game mode in unreal. The game isn’t finished yet and I use the standalone game option to test its functionality.
Ahhh this fix is intended for the packaged game, are you calling open level by name or by reference?
I use open level by name for all level transitions. It works fine in play in editor but fails when I play in standalone.
Just as a check, does open level by reference work correctly? Does this fail for only the starter content map or is it any map?
Using open level by reference has the same result. Works perfectly in play in editor and works sometimes in standalone but most of the time fails.
Does this still occur on levels that aren’t starter content? ie make a new map under a content folder “Levels” and then try to see if it’s consistently packed and loaded.
This error is usually from the file itself not being packed, but standalone just runs an extra process outside of the editor, it doesn’t package it. So it might be some oddness with how the built in content’s save.
Did you resolve this? Im still having the problem