Unreal Engine 5.1.1 How to fix client sided issue when moving onto an actor rotated during runtime.

I was able to replicate the issue on a fresh first person shooter template. When walking onto an actor rotated during run-time clients would become desynced and teleport to the original location of were they would have been.

Image 1 shows before rotation

Image 2 shows after rotation

Image 3 show the location of client when stepping on rotated actor

This works on both rotated during simulation as well as set actor rotations.