Unreal Engine 5.0 Released

can be done w/the heightmesh.

I’m more concenred about a 130+fps project in 4.26 dropping to low 80’s at best in the ‘release’ version of .

That and the lack of stability on just navigation (crashes whenever, doesn’t seem to be able to calc materials and do anything else concurrently…), I’m calling this Preview 3…

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