Unreal Engine 5.0 Preview

Anyone succeeded in making a light build using Epic’s GPUlightmass plugin?

Im getting an error after building lights & denoising: LogTemp: Static lighting system is removed for world

In project settings:

  • GI disabled in Project settings
  • reflection set to screen space, Same in PPV.
    In World setting:
  • Force No Precomputed Lighting disabled

Tested with a converted project that runs fine in 4.27.2 and also a brand new game project in which a 4.27.2 level was migrated into.

Edit 220225: there’s no error if you create everything from scratch in 5.0.0.p1.
Edit 220226: too bad - there is an error (again) even if you build everything from scratch in 5.0.0.p1 - bug is reported. Lightbake is useless
Edit 220325 Issue is solved, see Epic's GPUlightmass - #281 by maxbrown