Unreal Engine 5.0 Physics - Elevators

At the start of the level in a demo I have been working on for the past four or so months, an elevator is supposed to go down only when a copper cube is on the platform. When the button is pressed and the cube is in its proper place, both the platform and the cube go downward; this is how it’s supposed to work. It works this way in Unreal Engine 4.27, but not 5.0.

Also, there is supposed to be a sphere that rolls out when a hatch is opened when the cube is pushed into another trigger space on the bottom floor. The sphere drops and rolls in the 4.27 version, but not the 5.0 version.

Below are the level’s BP code and two clips showing the problem in question.
Level BP: Level Blueprint posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4

Here is the link for a clip from the UE 4.27 version: Before.mp4 - Google Drive

And here is a clip from the UE 5.0 version: After.mp4 - Google Drive

What can I do to fix this problem, given that Unreal Engine 5.0 uses Chaos physics instead of PhysX?