Unreal Engine 5.0.3 packaging error

ATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/VehicleSystem/DemoAssets/Vehicles/car/car/TXT/Zen_Cyber/NewFolder5/livery.livery (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Final
UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/VehicleSystem/DemoAssets/Vehicles/car/car/-/aaa/nissan-380sx/w_s_GLOS.w_s_GLOS (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Final
UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /Game/VehicleSystem/DemoAssets/Vehicles/car/car/-/aaa/nissan-380sx/w_s_ROGH.w_s_ROGH (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Final
UATHelper: Packaging (Windows): LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
UATHelper: Packaging (Windows): LogMemory: Warning: MemoryStats:
UATHelper: Packaging (Windows): AvailablePhysical 4388220928
UATHelper: Packaging (Windows): AvailableVirtual 263733248
UATHelper: Packaging (Windows): UsedPhysical 4695871488
UATHelper: Packaging (Windows): PeakUsedPhysical 4695871488
UATHelper: Packaging (Windows): UsedVirtual 4929507328
UATHelper: Packaging (Windows): PeakUsedVirtual 5206876160
PackagingResults: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
PackagingResults: Warning: MemoryStats:
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1549 Packages Remain 16677 Total 18226
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1550 Packages Remain 16676 Total 18226
UATHelper: Packaging (Windows): LogWindows: Warning: SymLoadModuleExW. Error: -529697949
UATHelper: Packaging (Windows): LogWindows: Warning: SymLoadModuleExW. Error: -529697949
UATHelper: Packaging (Windows): LogThreadingWindows: Error: Runnable thread Background Worker #8 crashed.
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 221]
UATHelper: Packaging (Windows): LogWindows: Error: Ran out of memory allocating 268435456 bytes with alignment 1. Last error msg: Bu işlemin tamamlanması için disk belleği dosyası çok küçük…
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbda5584ad UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbda576613 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbda61cb2f UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbda61e659 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbda61e9f3 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc20e4ad7d UnrealEditor-ImageCore.dll!TArray<unsigned char,TSizedDefaultAllocator<64> >::ResizeTo() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:2803]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc20e487f7 UnrealEditor-ImageCore.dll!InitImageStorage() [D:\build++UE5\Sync\Engine\Source\Runtime\ImageCore\Private\ImageCore.cpp:34]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc20e42f6a UnrealEditor-ImageCore.dll!FImage::FImage() [D:\build++UE5\Sync\Engine\Source\Runtime\ImageCore\Private\ImageCore.cpp:477]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffba64c60a0 UnrealEditor-TextureCompressor.dll!ITextureCompressorModule::GenerateMipChain() [D:\build++UE5\Sync\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp:1072]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffba64bf871 UnrealEditor-TextureCompressor.dll!FTextureCompressorModule::BuildTextureMips() [D:\build++UE5\Sync\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp:2756]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffba64be277 UnrealEditor-TextureCompressor.dll!FTextureCompressorModule::BuildTexture() [D:\build++UE5\Sync\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp:2389]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbafc6bc06 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000005296cfd19c0 UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000005293ad18f98 UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000005293ad18fd8 UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000005290967ea80 UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000000d35807f160 UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000000d35807ecc0 UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000000d35807ecbc UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000000d35807ecb8 UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x0000000050000000 UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbc2cf7400 UnrealEditor-ImageWrapper.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x0000000600000000 UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Crash in runnable thread Background Worker #8
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Warning: SymLoadModuleExW. Error: -529697949
PackagingResults: Warning: SymLoadModuleExW. Error: -529697949
PackagingResults: Error: Runnable thread Background Worker #8 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 221]
PackagingResults: Error: Ran out of memory allocating 268435456 bytes with alignment 1. Last error msg: Bu işlemin tamamlanması için disk belleği dosyası çok küçük…
PackagingResults: Error: [Callstack] 0x00007ffbda5584ad UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffbda576613 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffbda61cb2f UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffbda61e659 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffbda61e9f3 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc20e4ad7d UnrealEditor-ImageCore.dll!TArray<unsigned char,TSizedDefaultAllocator<64> >::ResizeTo() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:2803]
PackagingResults: Error: [Callstack] 0x00007ffc20e487f7 UnrealEditor-ImageCore.dll!InitImageStorage() [D:\build++UE5\Sync\Engine\Source\Runtime\ImageCore\Private\ImageCore.cpp:34]
PackagingResults: Error: [Callstack] 0x00007ffc20e42f6a UnrealEditor-ImageCore.dll!FImage::FImage() [D:\build++UE5\Sync\Engine\Source\Runtime\ImageCore\Private\ImageCore.cpp:477]
PackagingResults: Error: [Callstack] 0x00007ffba64c60a0 UnrealEditor-TextureCompressor.dll!ITextureCompressorModule::GenerateMipChain() [D:\build++UE5\Sync\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp:1072]
PackagingResults: Error: [Callstack] 0x00007ffba64bf871 UnrealEditor-TextureCompressor.dll!FTextureCompressorModule::BuildTextureMips() [D:\build++UE5\Sync\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp:2756]
PackagingResults: Error: [Callstack] 0x00007ffba64be277 UnrealEditor-TextureCompressor.dll!FTextureCompressorModule::BuildTexture() [D:\build++UE5\Sync\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp:2389]
PackagingResults: Error: [Callstack] 0x00007ffbafc6bc06 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x000005296cfd19c0 UnknownFunction []
PackagingResults: Error: [Callstack] 0x000005293ad18f98 UnknownFunction []
PackagingResults: Error: [Callstack] 0x000005293ad18fd8 UnknownFunction []
PackagingResults: Error: [Callstack] 0x000005290967ea80 UnknownFunction []
PackagingResults: Error: [Callstack] 0x000000d35807f160 UnknownFunction []
PackagingResults: Error: [Callstack] 0x000000d35807ecc0 UnknownFunction []
PackagingResults: Error: [Callstack] 0x000000d35807ecbc UnknownFunction []
PackagingResults: Error: [Callstack] 0x000000d35807ecb8 UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000050000000 UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffbc2cf7400 UnrealEditor-ImageWrapper.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000600000000 UnknownFunction []
PackagingResults: Error: Crash in runnable thread Background Worker #8
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 359,7572575s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\kartm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows): AutomationTool executed for 0h 6m 5s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): Sistem belirtilen yolu bulamıyor.
UATHelper: Packaging (Windows): Sistem belirtilen yolu bulamıyor.

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