Unreal Engine 5.0.3 Crashing when opening project

Upon opening a blank template new project, UE keeps crashing repeatedly and giving me this crash report:

Assertion failed: CaptureData->CubemapSize == Scene->ReflectionSceneData.CubemapArray.GetCubemapSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentCapture.cpp] [Line: 1249]

UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Computer Specs:
Device: HP Envy x360 15t
Processor: 11th Gen Intel(R) Core™ i7-1195G7 @ 2.90GHz 1.80 GHz
Installed RAM: 32.0 GB (31.8 GB usable)
System Type: 64-bit operating system, x64-based processor
Windows 11 Home

Can someone help me? I’m new to Unreal Engine.

Since it is a blank project i recommend trying to recreate a new blank project to see if the project is the issue.

Try validating the install.

What graphics card are you using?
Discrete/Integrated?

Renderer often points to issues with DirectX, D3D, or other related Graphics issues.

Do you have a VR headset plugged in, or other Display Device.

Edit:
After reviewing your Device, you fail to meet the minimum requirements in order to run Unreal Engine.

Your device based on the standard configuration runs intel xe graphics (integrated) Which is unsuitable for running Unreal Engine. Integrated graphics usually lack the power, and related technology for running demanding 3d applications.

Docs.Unreal

Operating System Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher.
Processor Quad-core Intel or AMD, 2.5 GHz or faster
Memory 8 GB RAM
Graphics Card DirectX 11 or 12 compatible graphics card
RHI Version * DirectX 11: Latest drivers
  • DirectX 12: Latest drivers
  • Vulkan: AMD (21.11.3+) and NVIDIA (496.76+)|