Unreal Engine 4 Vuforia (augmented reality SDK) support.

I am looking to develop an augmented reality application. The hardware platform I have now largely utilizes Vuforia to accomplish augmented reality and runs atop an Android platform.

Is anyone aware of Unreal Engine 4 Vuforia support? I was unable to find any significant evidence of Vuforia support for Unreal Engine 4.

If Unreal Engine 4 doesn’t support Vuforia, I would likely be forced to use Unity3D.

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You’ve got it the wrong way around; Vuforia doesn’t support Unreal Engine 4. It’s Vuforia’s responsibility as a 3rd party to make their software available for the platform, which they have not done.

Look at this Page.
Vuforia for Unreal is posible.
http://codefluegel.com/en/vuforia4unreal/

It is very possible but I just heard directly from a Vuforia representative that they are very aware of developers wanting UE4 support but that they are more invested in building their exclusive relationship with Unity. He said to not hold our breaths for UE4 support. If UE4 is to have an AR engine it will have to come from another project. There are many coming into the market so I’m sure there’s something that will be done. I did contact the codefluegel people but never heard back. I’m suspecting Vuforia might have asked them to not pursue releasing their project.

Great news! Codefluegel’s UE4 plugin for Vuforia has been open sourced today! So far seems it’s Android only and doesn’t have the full feature set of Vuforia implemented, but it is a great start. Big thanks to the codefluegel guys!

https://codefluegel.com/en/vuforia4unreal-plugin/

anyone found any tutorial on using this vuforia4unreal ?

HI Any luck getting this to work in UE4? cant seem to get the plugin to come up at all!!

There is not more work in that plugin, bad new.

Its sad that unreal does not get any official support from them…

is there any alternative to this?

Yes, there’s ARCore/ARKit which work a bit better though they don’t have some of the features. Plus, they’re free.

@SalahAdDin

Image detection in ARCore is terrible, in the company that i work in, we are using ARToolkit(Unreal4AR) because the ARCore simply doesn’t do it.
But we are looking into moving our AR projects to unity because of the support the engine have for AR Apps, one of the biggest problem we are dealing right now is this one:

https://github.com/google-ar/arcore-…-sdk/issues/60
https://answers.unrealengine.com/que…ns-like-a.html

Unfortunately Epic will not resolve this and i don’t think the people behind ARCore will not do it either, and its really sad because the workflow arroud Unreal is really better for us.

In that case, while I know this forum is for UE4, you might want to check Unity, they have a package called ARFoundation that allows you to do ARCore/ARKit without having to code for each solution separately and it doesn’t have any problems with having both of them in the project.
As far as Vuforia goes, it has some support for older devices which is nice, but it has to be updated for new ones and the pricing if you’re doing a job for a company that makes over $10 million is impossible.

@darthviper107 Since you moderate here in the forum, i believe that you have some connection with the dev team at Epic. Is there any reason for why Epic does not implement in the main branch the new updates that ARcore has right now? Cause the 4.22 version of the engine is still in the ARcore version 1.2, and the plugin on there part of the branch is in 1.7. Anouther thing, is that it seems they stoped Unreal Engine support, cause the Unity branch is already at the 1.8.

I don’t have any connection with the engine developers, the only people I have connections with here are on the community support side.

Would love to work with AR and Unreal but same problem; no support for actually good AR SDK like Vuforia. ARcore won’t cut the mustard.