Unreal Engine 4: Terrains with World Machine & Material Function Tutorial

This is an update to the original tutorials I did for terrains. This one I get better results faster. I’m always looking for better ways to do things. This might not be the best but this is how far I’ve come with my current knowledge. I hope it helps others.

One thing that I wish i had the ability to add is to split this down into proper terrain layers so I could at some point paint in paths and things manually for additional details.

The more i learn the more I’ll share I hope this helps someone.

This uses the BCore2 macro by this guy here:
BCORE2.0
http://www.polycount.com/forum/showthread.php?t=111551&page=3

I’ve made modifications with layers outputs you can find the file here:

EDIT: Works with the latest WM release 2.9.
EDIT: To get a good scale on import the settings in terrain for lowerest and heighest height must be -256 to +256 - I modified this to be -1024 to 1024 and still got good results on import.

Very informational thanks!

i cant open your file MEGA

when i open, me sad thit i dont have some plugens …

can u help me ?

i cant open your example to, pls give us the new macro

must have latest version of WM