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Unreal Engine 4 - Source controll

Hello,

I have some questions about how Epic handle version control of his engine.

If I download source code from github.com, it also needs to download other
dependencies (binary assets I suppose) from somewhere else…

What kind of model is this? Text/Source code files on GitHub and binary
assets on e.g. Amazon S3? How can I acomplish this or something similar
on my personal project?

Thank you for your reactions and ideas,

M. M.