Same map. We are keeping our server traffic to a minimum as of yet (using the unreal network profiler to check that), so it runs alright. We are not hoping to achieve 250 players with unreal’s networking, that is why we already have a custom network engine on the works. Just asked the question in case there was something that could save us from the trouble of having to reinvent the wheel with server collision detection, movement etc.
We can, however, get away with quite a few cutbacks as our game is not really a fast paced scifi shooter but rather a more slow paced historical action game. Very simple at its core.
PS. Thank you all for your answers, I am happily suprised to see so many people having a conversation about my question.