Unreal Engine 4 Save and Load Levels and Checkpoints using Blueprints

Hey iv followed this video and part 2, however whenever i walk into a checkpoint it says “reset” and then again when i walk into a different one
when the player is destroyed dies he respawns at the original playerstart location of the game
anyone else have this problem or know what it could be?
Can supply blueprint pictures if required

it just doesnt seem to acknowledge the checkpoint trigger/ playerstart change