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Unreal Engine 4 project not packable error PackagingResults: Error: Unknown Cook Failure

I cant package my game , because i get a error like Unknown Cook failure please help me to fix it.
here is my error report from Package list.

LogAssetManager: Error: Found multiple “Map” Primary Asset Type entries in “Primary Asset Types To Scan” config. Only a single entry per type is supported.
PackagingResults: Error: Found multiple “Map” Primary Asset Type entries in “Primary Asset Types To Scan” config. Only a single entry per type is supported.
PackagingResults: Error: Unknown Cook Failure

i would be happy if you help me.

Here is the full log of Ouput log:

LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.235790
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.25-CL-13144385
LogInit: Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Net CL: 13144385
LogInit: OS: Windows 10 (Release 1909) (), CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics , GPU: Radeon RX 580 Series
LogInit: Compiled (64-bit): May 2 2020 02:12:11
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line:
LogInit: Base Directory: E:/Unreal/Unreal Engine/UE_4.25/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
LogConfig: Setting CVar [r.VSync:0]]
LogConfig: Setting CVar [r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [gc.AllowParallelGC:1]]
LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [gc.CreateGCClusters:1]]
LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [cook.displaymode:0]]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:0]]
LogConfig: Setting CVar [r.SSGI.Quality:3]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [r.HairStrands.VelocityRasterizationScale:1]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 16 GB [17125986304 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:3]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.6]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.5]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:3]]
LogConfig: Setting CVar [r.Upscale.Quality:2]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:0.8]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:0 ; no slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Applying CVar settings from Section [TextureQuality@1] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:1]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:2]]
LogConfig: Setting CVar [r.VT.MaxAnisotropy:4]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Setting CVar [r.Streaming.PoolSize:600]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:0]]
LogConfig: Setting CVar [r.SSGI.Quality:3]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:0.4]]
LogConfig: Setting CVar [grass.DensityScale:0.4]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [r.HairStrands.VelocityRasterizationScale:1]]
LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/R_P_G_GAME_2 4.25/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-P5DRM0U
LogInit: User: AlexanderKnappe
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 115.44 MB used, 115.44 MB peak
LogMemory: Process Virtual Memory: 105.62 MB used, 105.62 MB peak
LogMemory: Physical Memory: 7981.43 MB used, 8351.19 MB free, 16332.61 MB total
LogMemory: Virtual Memory: 5115.68 MB used, 134212616.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (de-DE).
LogInit: Using OS detected locale (de-DE).
LogTextLocalizationManager: No specific localization for ‘de-DE’ exists, so the ‘de’ localization will be used.
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/de/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/de/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/de/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/de/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/de/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/de/Engine.locres’ could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘Radeon RX 580 Series’ (Feature Level 11_0)
LogD3D11RHI: 8171/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Radeon RX 580 Series’ (P:1 D:1)
LogWindows: 1. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 2. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 3. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 4. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 5. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 6. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 7. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:8
LogD3D11RHI: Adapter Name: Radeon RX 580 Series
LogD3D11RHI: Driver Version: Adrenalin 2020 20.4.2 (internal:26.20.15029.27016, unified:26.20.15029.27016)
LogD3D11RHI: Driver Date: 4-21-2020
LogRHI: Texture pool is 5720 MB (70% of 8171 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: HDR output is supported on display 0 (AMD Device: 0x0, Display: 0x0).
LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is 21 characters bigger than the processId version (…/…/…/…/…/…/R_P_G_GAME_2 4.25/Intermediate/Shaders/WorkingDirectory/11316/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Alexander Knappe/AppData/Local/Temp/UnrealShaderWorkingDir/616A4E45477A9A95541E64AD30927D75/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 105MB C:/Users/Alexander Knappe/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Alexander Knappe/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/R_P_G_GAME_2 4.25/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/R_P_G_GAME_2 4.25/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/Alexander Knappe/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: R_P_G_GAME_2 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 574362695)
LogAISub: UAISubsystem::UAISubsystem AISubsystem (0000021BDFB43300), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000021BDFAFD440), frame # 0
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000021BDFB9C400), frame # 0
LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.075895 seconds
LogUObjectArray: 15917 objects as part of root set at end of initial load.
LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogAssetManager: Error: Found multiple “Map” Primary Asset Type entries in “Primary Asset Types To Scan” config. Only a single entry per type is supported.
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000021BE9620C00), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000021BE9654680), frame # 0
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Lautsprecher (4- Logitech G430 Gaming Headset)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.78s 105MB C:/Users/Alexander Knappe/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘E:/R_P_G_GAME_2 4.25/Content/’ took 0.01s
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 10.983
Cmd: MAP LOAD FILE="…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/NewWorld1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000021BE9620C00), frame # 0
LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000021BE9654680), frame # 0
LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Metal’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Metal’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Wood’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Wood’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Metal’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Metal’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Wood’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Wood’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/Coin.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/Coin.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/Coin.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/Coin.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/CoinPile.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/CoinPile.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/CoinPile.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/CoinPile.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Helmet/helmet.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Helmet/Helmet_M’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Helmet/helmet.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Helmet/Helmet_M’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Helmet/helmet.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Helmet/Helmet_M’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Helmet/helmet.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Helmet/Helmet_M’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Rock/Rock.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Rock/RockMAt’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Rock/Rock.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Rock/RockMAt’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Rock/Rock.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Rock/RockMAt’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Rock/Rock.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Rock/RockMAt’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Sword/1/02_-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/02
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/07
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/07
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/08
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/08
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/02
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/02
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/07
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/07
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/08
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/08
-_Default’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/2/katana.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Sword/2/_katanadefault00’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/2/katana.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Sword/2/_katanadefault00’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/2/katana.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Sword/2/_katanadefault00’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/2/katana.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Sword/2/_katanadefault00’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/WoodStick.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Wood/Wood’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/WoodStick.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Wood/Wood’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/WoodStick.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Wood/Wood’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/WoodStick.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Wood/Wood’: Can’t find file.
LoadErrors: Failed to load /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/ItemDataStruct.ItemDataStruct Referenced by CallFunc_GetDataTableRowFromName_OutRow
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_Marker.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_Marker.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_Marker.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_Marker.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bpc_WorldMap.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bpc_WorldMap.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bpc_WorldMap.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bpc_WorldMap.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bpc_WorldMap.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LoadErrors: Failed to load /Game/StarterContent/Particles/P_Sparks.P_Sparks Referenced by ParticleSystem_GEN_VARIABLE
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bpc_WorldMap.uasset’ failed to load ‘/Game/StarterContent/Particles/P_Sparks’: Can’t find file.
LoadErrors: Failed to load /Game/StarterContent/Particles/P_Sparks.P_Sparks Referenced by ParticleSystem_GEN_VARIABLE
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LoadErrors: Failed to load /Game/StarterContent/Particles/P_AreaSmoke.P_AreaSmoke Referenced by ParticleSystem_GEN_VARIABLE
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LoadErrors: Failed to load /Game/StarterContent/Particles/P_AreaSmoke.P_AreaSmoke Referenced by ParticleSystem_GEN_VARIABLE
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/WorldMapSystem/Actors/Bp_UndiscoveredArea.uasset’ failed to load ‘/Game/StarterContent/Particles/P_AreaSmoke’: Can’t find file.
LogBlueprint: Warning: [Compiler Shopkeeper_UI] Variable PlayerCharacter is marked as ‘Expose on Spawn’ but not marked as ‘Editable’; please make it ‘Editable’
LogBlueprint: Warning: [Compiler ShopkeeperItem_UI] Variable ItemDetails2 is marked as ‘Expose on Spawn’ but not marked as ‘Editable’; please make it ‘Editable’
LogClass: Warning: Enum ‘/Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Nutzbarkeit.Nutzbarkeit’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogBlueprint: Warning: [Compiler BP_Player_Master] Character.ArrowComponent is not blueprint visible (BlueprintReadOnly or BlueprintReadWrite). Please fix mark up or cease accessing as this will be made an error in a future release. Get ArrowComponent
LogBlueprint: Warning: [Compiler BP_Player_Master] Character.ArrowComponent is not blueprint visible (BlueprintReadOnly or BlueprintReadWrite). Please fix mark up or cease accessing as this will be made an error in a future release. Get ArrowComponent
LogBlueprint: Warning: [Compiler Shopkeeper_UI] Variable PlayerCharacter is marked as ‘Expose on Spawn’ but not marked as ‘Editable’; please make it ‘Editable’
LogBlueprint: Warning: [Compiler ShopkeeperItem_UI] Variable ItemDetails2 is marked as ‘Expose on Spawn’ but not marked as ‘Editable’; please make it ‘Editable’
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/WoodStick.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Wood/Wood’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Wood/Wood.Wood Referenced by WoodStick
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/WoodStick.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Wood/Wood’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Wood/Wood.Wood Referenced by WoodStick
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/2/katana.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Sword/2/_katanadefault00’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Sword/2/_katanadefault00._katanadefault00 Referenced by katana
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/2/katana.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Sword/2/_katanadefault00’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Sword/2/_katanadefault00.katanadefault00 Referenced by katana
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/07
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Sword/1/07
-Default.07-Default Referenced by sword
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/07
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Sword/1/07
-Default.07-Default Referenced by sword
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/08
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Sword/1/08
-Default.08-Default Referenced by sword
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/08
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Sword/1/08
-Default.08-Default Referenced by sword
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/02
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Sword/1/02
-Default.02-Default Referenced by sword
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Sword/1/sword.uasset’ failed to load '/Game/ThirdPersonBP/Blueprints/Items/Sword/1/02
-Default’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Sword/1/02
-Default.02-_Default Referenced by sword
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Rock/Rock.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Rock/RockMAt’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Rock/RockMAt.RockMAt Referenced by Rock
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Rock/Rock.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Rock/RockMAt’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Rock/RockMAt.RockMAt Referenced by Rock
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Helmet/helmet.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Helmet/Helmet_M’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Helmet/Helmet_M.Helmet_M Referenced by helmet
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Helmet/helmet.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Helmet/Helmet_M’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Helmet/Helmet_M.Helmet_M Referenced by helmet
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/CoinPile.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m.Coin_m Referenced by CoinPile
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/CoinPile.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m.Coin_m Referenced by CoinPile
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/Coin.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m.Coin_m Referenced by Coin
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Gold/Coin.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Gold/Coin_m.Coin_m Referenced by Coin
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Wood’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Wood.AxeMat_Wood Referenced by AxeModel
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Wood’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Wood.AxeMat_Wood Referenced by AxeModel
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Metal’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Metal.AxeMat_Metal Referenced by AxeModel
LogLinker: Warning: While loading ‘…/…/…/…/…/…/R_P_G_GAME_2 4.25/Content/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeModel.uasset’ failed to load ‘/Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Metal’: Can’t find file.
LoadErrors: Failed to load /Game/ThirdPersonBP/Blueprints/Items/Axe/AxeMat_Metal.AxeMat_Metal Referenced by AxeModel
LogAIModule: Creating AISystem for world NewWorld1
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000021BFACF6200), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000021BD7CCD940), frame # 0
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘UpperBody’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘UpperBody’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘UpperBody’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘RangedShooting’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘RangedShooting’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘UpperBody’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘UpperBody’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘UpperBody’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘RangedShooting’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘RangedShooting’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
AnimBlueprintLog: Warning: SLOTNODE: ‘Body’ in animation instance class AnimBP_Manne_PlayerCharacter_C already exists. Remove duplicates from the animation graph for this class.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 3.40ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 3,99ms to complete.
LogFileHelpers: Loading map ‘NewWorld1’ took 13.698
LogUnrealEdMisc: Total Editor Startup Time, took 25.312
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.001465 seconds
LogFileCache: Scanning file cache for directory ‘E:/R_P_G_GAME_2 4.25/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘E:/R_P_G_GAME_2 4.25/Content/Developers/AlexanderKnappe/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘E:/R_P_G_GAME_2 4.25/Content/Collections/’ took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0135 seconds. Added 3426 classes and 820 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 2 classes and 0 folders.
LogSlate: Took 0.015480 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.026530 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.003373 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1616x808 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 28.63 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 600 MB
LogSlate: Took 0.023182 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogAssetRegistry: Asset discovery search completed in 24.0915 seconds
LogAssetManager: Display: Ignoring PrimaryAssetType Map2 - Conflicts with Map
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Unable to use promoted target - …/…/…/Engine/Binaries/Win64/UE4Game-Win64-Test.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“E:/R_P_G_GAME_2 4.25/R_P_G_GAME_2.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“E:/R_P_G_GAME_2 4.25/R_P_G_GAME_2.uproject” -cook -stage -archive -archivedirectory=“E:/Neuer Ordner (12)/Neuer Ordner (3)” -package -ue4exe=“E:\Unreal\Unreal Engine\UE_4.25\En
gine\Binaries\Win64\UE4Editor-Cmd.exe” -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Test -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for E:\R_P_G_GAME_2 4.25\R_P_G_GAME_2.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project E:\R_P_G_GAME_2 4.25\R_P_G_GAME_2.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is E:\Unreal\Unreal Engine\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.05.18-17.33.30.txt
UATHelper: Packaging (Windows (64-bit)): Running: E:\Unreal\Unreal Engine\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe “E:\R_P_G_GAME_2 4.25\R_P_G_GAME_2.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“E:\Unreal\Unreal Engine\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.05.18-17.33.30.txt” -stdout -CrashFo
rUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: R_P_G_GAME_2
UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 16 GB [17125986304 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Alexander Knappe/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogAssetManager: Display: Ignoring PrimaryAssetType Map2 - Conflicts with Map
UATHelper: Packaging (Windows (64-bit)): LogAssetManager: Error: Found multiple “Map” Primary Asset Type entries in “Primary Asset Types To Scan” config. Only a single entry per type is supported.
PackagingResults: Error: Found multiple “Map” Primary Asset Type entries in “Primary Asset Types To Scan” config. Only a single entry per type is supported.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Inisetting is different for Windows Game /Script/UnrealEd.ProjectPackagingSettings StagingDirectory 0, value (Path=“E:/Neuer Ordner (12)/Neuer Ordner (3)”) != (Path=“E/Neuer Ordner (12)/Neuer Ordner (2)”) invalidating cook
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Game:/Script/UnrealEd.ProjectPackagingSettings
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.150 seconds for platforms WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/GothicBP/Levels/ShowcaseLevel/LVL_ShowcaseMap
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/GothicBP/Levels/ShowcaseLevel/LVL_ShowcaseMap
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/L3
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/L3
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeMat
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeMat
PackagingResults: Warning: Unable to find package for cooking /Game/GothicBP/Levels/ShowcaseLevel/LVL_ShowcaseMap
PackagingResults: Warning: Unable to find package for cooking /Game/GothicBP/Levels/ShowcaseLevel/LVL_ShowcaseMap
PackagingResults: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/L3
PackagingResults: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/L3
PackagingResults: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeMat
PackagingResults: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeMat
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)…
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s)
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 171, size is 71.39kb
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 1.814779s total time 13.023016
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 517MB Peak Used physical 557MB
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: StartCookByTheBookTime: 10.858s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.150s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.007s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.325s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratePackageNames: 0.001s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.003s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 1.814s (823)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 0.084s (21)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CallBeginCacheForCookedPlatformData: 0.061s (22)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.000s (22)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 1.653s (6)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.000s (195)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextNextPackage: 0.941s (192)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 0.703s (175)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 0.000s (175)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 0.697s (175)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.013s (175)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.001s (171)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.002s (175)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: EnqueueUnsavedPackages: 0.000s (3)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.001s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.026s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.053s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.007s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.062s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.022s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.003s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.031s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.005s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done!
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.000679s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000001
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000062
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=143
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=0.679082
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=175
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=0.682585
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.221069
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.088991
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000137
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.000866
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000668
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000195
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.116232
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.100989
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.001881
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=55.620717
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=21.623775
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=8.505375
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=13.033810
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=10.863253
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000056
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=2.168333
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.084594
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.703032
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=1.000638
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.005370
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000275
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000007
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000013
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 478
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 478
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 1.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.548117
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.451883
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 8.11 8.11 0 21.19
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 0.65 0.65 0 8.86
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 0.13 0.00 0 3.80
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.12 0.12 0 37.72
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 0.11 0.11 0 0.47
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 0.08 0.08 0 0.74
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.02
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.00 0.00 0 0.02
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAssetManager: Error: Found multiple “Map” Primary Asset Type entries in “Primary Asset Types To Scan” config. Only a single entry per type is supported.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/GothicBP/Levels/ShowcaseLevel/LVL_ShowcaseMap
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/GothicBP/Levels/ShowcaseLevel/LVL_ShowcaseMap
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/L3
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Wood/L3
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeMat
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/AdvancedCombatBP/Blueprints/CharacterBP/Items/Axe/AxeMat
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 1 error(s), 6 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 13.13 seconds
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 27,8072098s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Alexander Knappe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+Unreal+Engine+UE_4.25\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Have anyone a solution?

I am getting this also. Can’t find any information about it anywhere. Has anybody solved this in the past?

There is a solution here Map cooking error when packaging project. - UE4 AnswerHub
but this still sucks because if i edit ANYTHING in asset manager these lines are added back so it cannot compile/package. It renders asset manager completly useless. If someone finds a real solution please post it… seems like not everyone has this issue.

The Answer here solved it for me Map cooking error when packaging project. - UE4 AnswerHub