i was thinking a bit, the game engine itself says that the Player Limit is set to 64 and i kind of got bit disappointed.
But when you think a bit deeper, if UE4 has a limit set to 64 and Fortnite has 100 Players… hm? Why is that? Is it the engines fault or how should i understand it?
As far as i know all the “Loot, damage, health” thing is calculated by the Server and just passed to clients. Clients run the visual part of the game.
I guess UE4 has enough of “Graphic” and should focus more into Server efficiency right ?