So I have noticed that 360° rotation animations are not working in unreal engine 4 when imported.
I have tested with an simple object (a cube) and a bone that has 360° rotation value is not registered in unreal engine 4 but 359.9° does work.
So what is the deal with this? Other game engines that I have used have no issue with it but unreal engine 4 has.
I use 3ds max 2018 for modeling and animating and I bake my animations.
Am I doing something wrong or does it go wrong in unreal engine 4?
If anybody can explain where the issue could be, that will be great.