Unreal engine 4 is slow while trying to move pieces only (small building)

Does it also happen when you switch to Unlit Mode? Try grouping some unneeded items into a folder in your Scene Outliner and visibility icon to hide the entire group.

Also, for first performance check, change to Lightmap Density, notice my closest mesh that’s red color?:

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Convert **brush **to static mesh, and then convert the static mesh to a Blueprint, for some reason blueprints seem optimized for performance, and can often solve lighting issues.

Sometimes it works, sometimes it doesn’t and the color will stay red.