Unreal Engine 4 is available for Win10 UWP app dev now

In case you haven’t already tracked this down: ICMP is not a module we’ve ever specifically ported to UWP as it’s not typically used by games that do multiplayer over Live. It appears to contain some platform-specific code. The missing definitions (along with a few others) are (for Windows) in a Windows/IcmpWindows.cpp file which would be omitted when compiling for UWP. You’ll need to provide an equivalent UWP/IcmpUWP.cpp file, which may well be able to just reuse all the Windows Desktop code (e.g. much of the D3D12 RHI works this way).

Sounds like you might have fixed this already? If not, you want to make sure that in the UWP Project Settings page the Square 150x150 and Store Logo images (under Packaging/Images) are pointed at different files, since these have different sizing requirements. I think the default project setup may have a bug where both are set to the same (dummy) image - though for a store submission you should be providing your own images in place of the defaults in any case.