Unreal Engine 4 is available for Win10 UWP app dev now

Hi,

Please any ideas or info on using this version of UE4 (UE4_UWP) for Xbox Live Creators Program (Xbox Creators Program | Xbox) after compiling.

Is it possible to port my game to UWP and have it accepted at Xbox Live Creators Program.

Thank you for your reply :).

I am trying to submit my game through the developers dashboard, but I am getting the following issue when I upload the package:

“This package’s manifest (Package/Properties/DisplayName) uses a display name that you have not reserved: DefaultUE4Project”

Where does this get set in the editor?

I can pass this by adding ProjectDisplayedTitle to my DefaultGame.ini file under [/Script/EngineSettings.GeneralProjectSettings]

@ - ProjectDisplayedTitle is on the Description page of the project settings. It’s the fallback value for the app’s (localizable) display name that goes into the UWP manifest, but it might not be the best setting to rely on: changing it will affect any other platforms your game targets, plus there can be localization issues.

The solution I’d recommend instead depends a bit on what commit you’re at. If you’re on the very latest you should fine a settings group on the UWP page labeled ‘Neutral Resources’ that maps directly (and only) to manifest content; and then there’s a corresponding ‘Localized Resources’ group that allows you to selectively override. Some older versions instead have you provide localized strings in resw files that live in your project’s Build/UWP folder. These get autogenerated (if missing) with the necessary structure on build, after which you can go edit strings as necessary and build again.

@Chiako3D - This fork has the components you need to get started with the Creators Program. There’s a fair amount of info up-thread. Essentially you collect some ids from the Windows Developer Portal, enter them carefully into your UWP project settings making sure to check the ‘Is Creators Program Title’ box, and enable the OnlineSubsystemLive plugin.

@** - Wow Thanks Bro I really appreciate your reply it was very helpful and I will do as you said , Keep up the good work .Thanks :slight_smile: :D**

Hello. Any chance to get binary version of the engine with UWP support? I cant compile it from source :frowning: . Random many warnings and 3-4 errors in the compiling processand very long compiling time. Can anyone help? :slight_smile:

@DevideByZer0 I asking for this also, because I reinstalled my system 20 times to try an clean build and every try I got a different error.

@DevideByZer0 @LFBRxD I also would also really appreciate this. Been trying for months now to build it, but it just wont complete. Soo frustrating considering i tried out unity the other day and had a bouncing ball on my xbox in under an hour. The things this engine could do for the creators program if it was a little bit easier to get it onto the platform.

HI,
the github link is not working it says page not found 404 error.i have searched many forums .still im not able to find a solution.im working in project i need this .can anyone help me.

Is anyone else able to successfully build a package in the latest build, but it “takes too long to load” and fails on xbox?

I submitted my game through the developer dashboard and the certification failed with the following errors.

@ any ideas?

Hey guys I’m currently receiving the following errors when attempting to build my project as either a Development or Shipping build with the latest UWP github code:



3>LINK : warning LNK4199: /DELAYLOAD:libogg_64.dll ignored; no imports found from libogg_64.dll
3>LINK : warning LNK4199: /DELAYLOAD:libvorbis_64.dll ignored; no imports found from libvorbis_64.dll
3>Module.Icmp.cpp.obj : error LNK2019: unresolved external symbol "unsigned short __cdecl NtoHS(unsigned short)" (?NtoHS@@YAGG@Z) referenced in function "struct FIcmpEchoResult __cdecl UDPEchoImpl(class ISocketSubsystem *,class FString const &,float)" (?UDPEchoImpl@@YA?AUFIcmpEchoResult@@PEAVISocketSubsystem@@AEBVFString@@M@Z)
3>Module.Icmp.cpp.obj : error LNK2019: unresolved external symbol "unsigned short __cdecl HtoNS(unsigned short)" (?HtoNS@@YAGG@Z) referenced in function "struct FIcmpEchoResult __cdecl UDPEchoImpl(class ISocketSubsystem *,class FString const &,float)" (?UDPEchoImpl@@YA?AUFIcmpEchoResult@@PEAVISocketSubsystem@@AEBVFString@@M@Z)
3>Module.Icmp.cpp.obj : error LNK2019: unresolved external symbol "unsigned int __cdecl HtoNL(unsigned int)" (?HtoNL@@YAII@Z) referenced in function "struct FIcmpEchoResult __cdecl UDPEchoImpl(class ISocketSubsystem *,class FString const &,float)" (?UDPEchoImpl@@YA?AUFIcmpEchoResult@@PEAVISocketSubsystem@@AEBVFString@@M@Z)


Any ideas why this might be happening?

So I got most of the errors fixed. I had to make sure I was submitting a packaged shipping build, as well as checking “Use Retail Windows Store Environment” in the UWP Packaging settings.

However I still get the following error:
Error Found: The app resources validation test detected the following errors:

  • Image reference “Resources\Logo.png”: The image “Resources\Logo.png” failed the size restrictions of 50 X 50.

If I change the Logo.png to 50x50 from 150x150 I get the following error:
Error Found: The app resources validation test detected the following errors:

  • Image reference “Resources\Logo.png”: The image “Resources\Logo.png” failed the size restrictions of 150 X 150.

@ any ideas?

What happened to this fork? The Github repository seems down for months and I searched the Internet but didnt find a solution wether a statement from MS or Epic that the project has been abandomed or support dropped for any reason.

Hello

We, here at , are working with HP to keep this fork functional.
Could you confirm what fork exactly isn’t working for you so we can look at it.

In case you haven’t already tracked this down: ICMP is not a module we’ve ever specifically ported to UWP as it’s not typically used by games that do multiplayer over Live. It appears to contain some platform-specific code. The missing definitions (along with a few others) are (for Windows) in a Windows/IcmpWindows.cpp file which would be omitted when compiling for UWP. You’ll need to provide an equivalent UWP/IcmpUWP.cpp file, which may well be able to just reuse all the Windows Desktop code (e.g. much of the D3D12 RHI works this way).

Sounds like you might have fixed this already? If not, you want to make sure that in the UWP Project Settings page the Square 150x150 and Store Logo images (under Packaging/Images) are pointed at different files, since these have different sizing requirements. I think the default project setup may have a bug where both are set to the same (dummy) image - though for a store submission you should be providing your own images in place of the defaults in any case.

@Burn.D the main fork for UE4_UWP is now gone. Stuck at 404.

@DAMNimST0NED Have you completed the enrolment process??
We are are able to see the fork, and so the error you see suggest you are not setup to be authorized to see the fork.
You should be able to see the enrolment process on the very first post of this Thread.

OMG… I cant believe that Microsoft (the most power software company on the planet) and Epic… With out a doubt one of the best and complete game engines in world.

And with both of those POWER houses… We still have this CRAZY LONG UWP external build process…

IF YOU CAN GET IT TO BUILD AT ALL… I sure the XXX cant :frowning:

After TWO HOURS of building, I get a failure towards the end:
UBT Error: Failed to build UE4Editor-UWPDeviceDetector

Anybody got any clues about that one ?

UPDATE: If you have problems with UWP-DeviceDetector or WindowsDevicePortal. After you generate the Project files (using -2017). Manually add the windows device portal nugget package to the UWP.Automation project and build that first. Then build the whole UE4 solution.

That FINALLY worked for me… After many hours…

I know everyone says this… But man UWP need to be binary marketplace plugin already :slight_smile:

I was able to build the latest version and test everything with the Samsung Odyssey, and everything looks good!

The reason why I build this version is due to the fact that with UE4.18.3 I had the “cross-eyed” vision, so the options were to go back to 4.17 or use 4.19, but I notice on the preview version that the cross-eyed issue was still there…
I recently downloaded 4.19 version and…well, the cross-eyed issue is gone! I can work with the Odyssey, but one thing I notice is that sometimes ( usually when the controllers are out of the tracking cameras and then they go back to being tracked ) I have a black frame, which is quite noticeable…

So now I’ll be using the UWP version, but the main difference between this version and 4.19 is the fixed cross-eye issue? or there are some other improvements?

Hello guys.

If I build for windows 64bits work fine!
But if I build to UWP 64bits the build fails!
And if I create a new project third person and build in uwp 64 work fine too.

Anyone help me, please!
Thanks

That the final error!

[2018.05.14-07.33.39:156][596]UATHelper: Packaging (UWP (x64-64bit)): Execution of commandlet took: 226.94 seconds
[2018.05.14-07.33.43:402][609]UATHelper: Packaging (UWP (x64-64bit)): LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
[2018.05.14-07.33.43:403][609]UATHelper: Packaging (UWP (x64-64bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
[2018.05.14-07.33.43:403][609]UATHelper: Packaging (UWP (x64-64bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() started
[2018.05.14-07.33.43:403][609]UATHelper: Packaging (UWP (x64-64bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() finished
[2018.05.14-07.33.44:073][611]UATHelper: Packaging (UWP (x64-64bit)): Took 250.8304621s to run UE4Editor-Cmd.exe, ExitCode=0
[2018.05.14-07.33.44:074][611]UATHelper: Packaging (UWP (x64-64bit)): ********** COOK COMMAND COMPLETED **********
[2018.05.14-07.33.44:074][611]UATHelper: Packaging (UWP (x64-64bit)): ********** STAGE COMMAND STARTED **********
[2018.05.14-07.33.44:074][611]UATHelper: Packaging (UWP (x64-64bit)): Creating UE4CommandLine.txt
[2018.05.14-07.33.44:074][611]UATHelper: Packaging (UWP (x64-64bit)): Creating Staging Manifest…
[2018.05.14-07.33.44:075][611]UATHelper: Packaging (UWP (x64-64bit)): WARNING:
[2018.05.14-07.33.44:075][611]UATHelper: Packaging (UWP (x64-64bit)):
[2018.05.14-07.33.44:075][611]UATHelper: Packaging (UWP (x64-64bit)): file:///C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/Xml/Schemas/UapManifestSchema_v4.xsd(164): The ‘Error’ attribute is not declared.
[2018.05.14-07.33.44:076][611]UATHelper: Packaging (UWP (x64-64bit)):
[2018.05.14-07.33.44:076][611]UATHelper: Packaging (UWP (x64-64bit)): XML schema failed to compile; validation of the final AppxManifest.xml will be skipped.
[2018.05.14-07.33.44:076][611]UATHelper: Packaging (UWP (x64-64bit)):
[2018.05.14-07.33.44:076][611]UATHelper: Packaging (UWP (x64-64bit)): If your AppxManifest.xml is valid then this is harmless, but if it contains invalid content you may encounter packaging or deployment errors.
[2018.05.14-07.33.44:076][611]UATHelper: Packaging (UWP (x64-64bit)):
[2018.05.14-07.33.44:077][611]UATHelper: Packaging (UWP (x64-64bit)): Updating your Windows SDK and/or Visual Studio installation may correct the schema problems and simplify diagnosis of invalid content.
[2018.05.14-07.33.44:077][611]UATHelper: Packaging (UWP (x64-64bit)): ERROR: Xbox Live Title Id was not in a recognized format. Specify a 32 bit hex number (without leading 0x)
[2018.05.14-07.33.45:070][614]UATHelper: Packaging (UWP (x64-64bit)): Cleaning Stage Directory: C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64
[2018.05.14-07.33.45:070][614]UATHelper: Packaging (UWP (x64-64bit)): Creating pak using staging manifest.
[2018.05.14-07.33.45:405][615]UATHelper: Packaging (UWP (x64-64bit)): Running UnrealPak *******
[2018.05.14-07.33.45:405][615]UATHelper: Packaging (UWP (x64-64bit)): Running: C:\UNREALENGINE\UE_UWP\Engine\Binaries\Win64\UnrealPak.exe C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\CatchTheThief\Content\Paks\CatchTheThief-UWP64.pak -create=C:\UNREALENGINE\UE_UWP\Engine\Programs\AutomationTool\Saved\Logs\PakList_CatchTheThief-UWP64.txt -encryptionini -enginedir=“C:\UNREALENGINE\UE_UWP\Engine” -projectdir=“C:\UNREALENGINE\CatchTheThief” -platform=UWP -abslog=“C:\UNREALENGINE\UE_UWP\Engine\Programs\AutomationTool\Saved\Logs\PakLog_CatchTheThief-UWP64.log” -order=C:\UNREALENGINE\CatchTheThief\Build\UWP64\FileOpenOrder\CookerOpenOrder.log -UTF8Output -multiprocess
[2018.05.14-07.33.46:072][617]UATHelper: Packaging (UWP (x64-64bit)): LogPakFile: Display: Loading response file C:\UNREALENGINE\UE_UWP\Engine\Programs\AutomationTool\Saved\Logs\PakList_CatchTheThief-UWP64.txt
[2018.05.14-07.33.46:403][618]UATHelper: Packaging (UWP (x64-64bit)): LogPakFile: Display: Added 12808 entries to add to pak file.
[2018.05.14-07.33.46:404][618]UATHelper: Packaging (UWP (x64-64bit)): LogPakFile: Display: Loading pak order file C:\UNREALENGINE\CatchTheThief\Build\UWP64\FileOpenOrder\CookerOpenOrder.log…
[2018.05.14-07.33.46:739][619]UATHelper: Packaging (UWP (x64-64bit)): LogPakFile: Display: Finished loading pak order file C:\UNREALENGINE\CatchTheThief\Build\UWP64\FileOpenOrder\CookerOpenOrder.log.
[2018.05.14-07.33.46:739][619]UATHelper: Packaging (UWP (x64-64bit)): LogPakFile: Display: Collecting files to add to pak file…
[2018.05.14-07.33.46:740][619]UATHelper: Packaging (UWP (x64-64bit)): LogPakFile: Display: Collected 12808 files in 0.16s.
[2018.05.14-07.37.52:154][355]UATHelper: Packaging (UWP (x64-64bit)): LogPakFile: Display: Added 12808 files, 2047794194 bytes total, time 245.33s.
[2018.05.14-07.37.52:154][355]UATHelper: Packaging (UWP (x64-64bit)): LogPakFile: Display: Compression summary: 41.21% of original size. Compressed Size 1927229411 bytes, Original Size 4676787999 bytes.
[2018.05.14-07.37.52:155][355]UATHelper: Packaging (UWP (x64-64bit)): LogPakFile: Display: Unreal pak executed in 246.003016 seconds
[2018.05.14-07.37.52:481][356]UATHelper: Packaging (UWP (x64-64bit)): Took 247.105272s to run UnrealPak.exe, ExitCode=0
[2018.05.14-07.37.52:481][356]UATHelper: Packaging (UWP (x64-64bit)): UnrealPak Done *******
[2018.05.14-07.37.52:482][356]UATHelper: Packaging (UWP (x64-64bit)): Copying NonUFSFiles to staging directory: C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64
[2018.05.14-07.37.52:813][357]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.37.52:814][357]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.37.52:814][357]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.37.52:814][357]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.37.52:815][357]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll, deleting, waiting 10s and retrying.
[2018.05.14-07.38.02:812][387]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.38.02:813][387]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.38.02:813][387]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.38.02:814][387]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.38.02:815][387]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll, deleting, waiting 10s and retrying.
[2018.05.14-07.38.12:812][417]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.38.12:813][417]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.38.12:814][417]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.38.12:814][417]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.38.12:815][417]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll, deleting, waiting 10s and retrying.
[2018.05.14-07.38.22:814][447]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.38.22:815][447]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.38.22:816][447]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.38.22:817][447]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.38.22:818][447]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll, deleting, waiting 10s and retrying.
[2018.05.14-07.38.32:815][477]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.38.32:816][477]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.38.32:816][477]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.38.32:817][477]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.38.32:818][477]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll, deleting, waiting 10s and retrying.
[2018.05.14-07.38.42:814][507]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.38.42:815][507]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.38.42:816][507]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.38.42:817][507]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.38.42:818][507]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll, deleting, waiting 10s and retrying.
[2018.05.14-07.38.52:813][537]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.38.52:813][537]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.38.52:814][537]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.38.52:814][537]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.38.52:815][537]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll, deleting, waiting 10s and retrying.
[2018.05.14-07.39.02:812][567]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.39.02:813][567]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.39.02:814][567]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.39.02:814][567]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.39.02:815][567]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll, deleting, waiting 10s and retrying.
[2018.05.14-07.39.12:812][597]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.39.12:813][597]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.39.12:814][597]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.39.12:814][597]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.39.12:815][597]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll, deleting, waiting 10s and retrying.
[2018.05.14-07.39.22:815][627]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path ‘C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll’.
[2018.05.14-07.39.22:815][627]UATHelper: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[2018.05.14-07.39.22:816][627]UATHelper: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
[2018.05.14-07.39.22:817][627]UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\UNREALENGINE\UE_UWP\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 364
[2018.05.14-07.39.22:818][627]UATHelper: Packaging (UWP (x64-64bit)): WARNING: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll
[2018.05.14-07.39.22:818][627]UATHelper: Packaging (UWP (x64-64bit)): ERROR: Failed to copy C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll to C:\UNREALENGINE\CatchTheThief\Saved\StagedBuilds\UWP64\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll
[2018.05.14-07.39.22:820][627]UATHelper: Packaging (UWP (x64-64bit)): (see C:\UNREALENGINE\UE_UWP\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
[2018.05.14-07.39.22:820][627]UATHelper: Packaging (UWP (x64-64bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
[2018.05.14-07.39.23:161][628]UATHelper: Packaging (UWP (x64-64bit)): BUILD FAILED
[2018.05.14-07.39.23:161][628]PackagingResults: Error: Unknown Error