Unreal Engine 4 is available for Win10 UWP app dev now

Hi all,

First off, thanks for your interest in this project and your enthusiasm for working through the early issues!

Secondly, for those that missed it, there’s been some good conversation on a commit thread over at the GitHub repo. I’m trying to move the discussion here so that more people can benefit from it. The TL;DR is (and thanks to all who provided this advice above):

  • There have been several fixes in the past couple of days, so if you pulled before yesterday and were having difficulty do give things another shot.
  • Pay careful attention to Company Distinguished Name; it should have the X509 format (in particular ‘CN=blah’, other bits optional).
  • Make sure you provide images in the Project Settings -> UWP page. Problems with the interface to do this have been addressed by recent commits.
  • Set the customizable colors in the Project Settings -> UWP page to something other than the default.

Thirdly, let me see if I can help with some of the specific issues that are still affecting people:
@ : I think your problem running the game (mentioned on GitHub) is coming from your editor command line parameters. If your game’s location is listed in your UE4Games.uprojectdirs then you should just need the game name, no path; if it’s not, then I believe you need the full path to the uproject file, including the file name itself. Here’s the particular segment of your editor output that looks problematic:

@ : your log suggests that your manifest is now passing the UE-side validation checks (good!) but makeappx is still failing (bad!). That’s the first time I’ve seen that happen, so kudos I guess :). Next step would be to go look at the separate logfile generated for makeappx, mentioned in the spew you posted (‘makeappx-2016.08.03-08.45.56.txt’). You should be able to find it in the Engine\Programs\AutomationTool\Saved\Logs folder. If you can share the contents I can try and help diagnose what went wrong.

Cheers!