Unreal Engine 4 Interaction

Hello, I’m new to UE4 and have recently started my project on a very basic chemistry simulation “game.” Basically, my plan is to create an “inventory” box that contains a list of molecules. Which, if you were to drag and drop say 2 of O2 molecules and one methane molecule, how could I make them come closer to make them react with each other?

I would go with a system like the horadric_cube in diablo.

create an item system.

create a list of possible combinations.

create a widget where you can drag and drop items in.

create a combine function which checks if the the items you dragged in are in the combination list.

Just curious, Is there any tutorial or video I can use to create a list of possible combinations?

not that i’m aware of.

How could I do it then?

a few ways come to mind. the most fun is finding suff our yourself :slight_smile:

it depends on how you setup your item system.

how about making a custom struct and add the possible counterparts to the combination to it with the result.

and when you try to combine items, you check the struct with a for loop if there is a possible combination.