I’ve been doing research into UE4’s current replay system and I figured out that replays can only recorded on the Server since the call to SpawnDemoRecSpectator calls into the AuthGameMode, which only exists on the Server. How would I stream/send the replay to the Clients that are connected? I want to implement an instant replay system such that all connected Clients should be streamed the replay. Is there a reason why demo recording is done on the Server and not the individual Clients? I’ve looked at the different types of streamers, but I’m not entirely sure how they work. I only know that the NullNetworkReplayStreamer streams network traffic to disk. I’m not entirely sure what the HttpNetworkReplayStreamer does, I would assume that it streams replays using Http requests, but I’m not sure how that would fit into what I would want. Any help would be appreciated, thanks!